When a Pen and Brick Unite (Blog or Die! Entry #4)

Accepted entry for the “Article” category.

Author: Werewolff

Word Count: 1,822

When a Pen and Brick Unite


Good morning/ afternoon/ evening all (time zones, amiright?)! The Manifesto’s resident sufferer of lycanthropy here, glad to finally be able to spin some words for your eye-holes. Now then, I’m sure you’re all simply rapt as to what I’m going to present for you today, and I’ll admit I was unsure of what to talk about myself. I mean, I could waffle for a thousand words about poetry, but I just couldn’t get myself motivated and, to be honest, it would be pretty dull.

So, it came down to the two other things I kind of, sort of, know how to write about.


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However, after careful consideration, I realised that the masses may not be able to understand the benefits of breaking down the comedy found in only the best Australian television show ever made (oh, and the fact that I’d have no idea how to link it through to LEGO.)

So, option two it is. Ladies, gentlemen and Rowntrees, I give you today’s piece on… Story Writing.

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Now before you vault out of your seats like the qualified gymnasts I’m sure you all are, let me clarify what I mean. Fictional story-telling is one of the biggest parts in my life (besides a severe lack of exercise, Vegemite and the constant nagging by my co-workers to get a real hobby). A good book to me is like a glass of fine wine to many others; it’s what excites me, captivates me, forces me to think and act. And absorbing all of this information eventually led to me taking up writing, to the point where it’s literally almost everything I’ve posted when it comes to Lego.


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I, like many others, see Lego building as a form of expression, of passion, of emotion. When I start building a minifig, I start thinking way too hard about it. What is this person’s name, what’s their story? Do they come from earth, or somewhere unheard of? Are they human, monster, something in between? Where do they sit emotionally, and where do they end up? What’s their personality like? Would I like to share a drink with them, or smash said drink over their head? What would be their stance on the world they inhabit?

I’ll admit, that’s quite a long train of thoughts from a few bits of plastic with some horribly inaccurate proportions, but it’s what drew me to the community in the first place. I’ll go to the grave thanking Keith, Ron, Michael and Matt for Decisive Action 2, for providing the opportunity for a young scamp like me, with zero experience, to join the world of online MOCing. However, it wasn’t what kept me invested in the brick during the years beforehand.

No, in actuality it was a Lego story that I stumbled on purely be accident back in 2009. Pretty low-key series actually, not sure if you’ve heard of it…


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Besides utilizing some incredible set pieces filled with mind-boggling brick usage, I was captivated by AP’s Rise of the Mage. Never before had I seen someone utilize what was essentially a toy (in my young, foolish mind) to craft such a seamless and brilliant story. Never had I thought that a simple double-sided head could convey so much emotion, never had I seen an amalgamation of pieces become the fiercest threat the world had ever known.

After that, I threw myself into building my ideas, my own stories. The humble brick provided me with the form of expression I’d been searching for, and suddenly my characters where physical beings, my locations could be felt, could be seen, my worlds existed outside of the admittedly bizarre place that is my brain.

And I loved every moment of it.

Now, I’ll be the first to say that story-telling isn’t for every builder. In fact, many believe that a write-up isn’t necessary and that the build should speak for itself. But, regardless of the lengths of paragraphs, I’m sure everyone can enjoy when a Lego story-build is done right! AP’s work is one example, but Ludgonious’ LIU Atlas is another. And it’s this story that I want to use as an example for some of my top tips for crafting a Lego story. Note that this isn’t for writing stories outright, but specifically those that use the Lego media.

Now, without further ado…


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TIP 1: Building Supports Your Narrative.

Obviously, the BIG advantage Lego story-telling has over traditional pen and paper (or finger and keyboard) is the visual aspect. Suddenly these characters or places aren’t merely thoughts, they actually exist. Obviously, comics fall into a similar category, but I believe there’s just something more… solid about a Lego image accompanying a paragraph. Immediately, you know the scale and the skill at work, and can see the effort that’s gone into it from the get go.

Therefore, the building should be key when you begin to craft your story. Too often, I see builders publish something with some absolutely fantastic writing, but the accompanying pictures seem to suck the ‘epicness’ out of the scene. They may be of a poor quality, or too dark to make out, or maybe were just shoved aside in favour of the narrative, with next to no thought put into them.


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A good example would be this old gem of mine (Excuse me while I cringe dramatically.) A decent write up on the backstory (if you take the time to read it) with even a little bit of thought-provoking prose. Overall though, the whole thing is overshadowed by the build. It’s lacklustre, flat and boring, and it’s pretty clear that there was next to no effort put into it at all. And the figs! You can tell I just wacked them on there straight out of the box. Even the supposed ‘shocked’ Duke’s wearing a smile! What’s that about?

Now, for a comparison at what a story-build with some effort can look like. Let’s take a look at this relatively recent entry of LIU Atlas, Haruspex.


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Look at that set! Fantastic right? The buildings nicely contrasting with the ground thanks to their wooden panelling, the gradual gradient within the orange river, the white leaved trees, it all just…works. Even the minifigs are great and unique, and instantly you feel absorbed in that world. Already, you want to know more about this strange place, what the blue cones on the trees are, why the water’s orange and why the middle building seems more important than the others.

And that’s the strength of the build, helping to draw the reader in, to see the physical space the characters and the world take up. However, when it comes to building…

TIP 2: It Doesn’t Have To Be Complex.

Look, as much as some of us like to imagine, our Lego box isn’t limitless. We’re always scrounging for that one piece that we’re sure we saw only a minute ago (when we didn’t need it), and we’re always finding that we own far too many tyres to be reasonable (or is that just me?) Needless to say, though we realize the importance of building, we can’t always get our story build to the scale or detail that Ludgonious can.

But we don’t need to! So long as the build is considered and prioritised, the set doesn’t have to be the greatest thing conceived by anyone ever. It’s nice when we have the parts or the time to build something like Lud’ can, but a good story can be told with even the smallest scene. Take a look at another episode of LIU Atlas, specifically this image here (warning, contains scenes of alien torture):


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Again, the build has clearly been considered heavily, but this time it’s nowhere near as intricate, or as large. It’s all basic colours and pretty simple techniques, yet it still works remarkably well, and sucks you into the room. Immediately, you’re thinking about what the alien’s feeling, or what Doog’s going through, successfully sucked into the world. Another example would be the following, a teaser from a good buddy of mine, Marley Mac:


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This one’s obviously more complex technique wise, but it still uses pretty common pieces and isn’t exactly large. However, it fits the mood of the story perfectly, and carries the same effect of drawing in the reader and representing the character’s ‘presence’, which is the ultimate goal of the build.

However, whilst builds are clearly important…

TIP 3: Remember That This is a STORY.

I’ve prattled on about building so far, but all of that means squat if the story doesn’t match up with the bricks. The reason why Ludgonious and Marley’s builds work so well is because the story is lined up exactly with what’s being shown. The mood and tone are the same in both, and the reader is successfully absorbed.

However, if the story wasn’t there, then what are you left with? A great MOC definitely, something that can be OOHed and AHHed over at a local con. But how much better is it with the story? All of a sudden, these figures are characters, with emotions and thoughts and goals. All of a sudden, a ship is a home, with a thousand personal touches and a hyperdrive that doesn’t work.

Now, this isn’t me saying that EVERY great build deserves a great story, but that when great builds are utilised for a narrative they need to link in with said narrative. I won’t go into the intricacies for writing a good story as it’s wonderfully subjective (and mostly luck, to be honest), but if you are using the Lego medium to express it the two need to be linked like a pair of eagle lovers.

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So, there we have it. When it comes to writing story’s through the Lego medium, make sure the builds aren’t merely shoved in to tick a box, but are instead welded to the narrative, regardless of the technical complexity and scale at work. With those tips at your side, you’ll be reading to dive straight into the Lego bin of creative possibility, and who knows what awesome story will come of it?

Well readers, I thank you for making it all the way to the end. Hopefully I’ve been interesting enough to keep you in those seats (though I see you there Keith, ready to unleash your triple standing backflip on us), and hopefully I’ve been able to pass on a little knowledge to those aspiring Lego -writers out there. Well, I’ve run out of things to say, so I suppose I’ll leave you with this:

The humble brick, a simple thing

Placed with guided hand

But when the pen and brick unite

The results are truly grand.


Sorry Matt, I just couldn’t help it. XD







21 thoughts on “When a Pen and Brick Unite (Blog or Die! Entry #4)

  1. Thanks for this glimpse into your craft. Well written too, naturally. Reading this, it’s clear there’s a knack to crafting prose that keeps the reader engaged and you very much have it. As well as too many tyres. Tyres will take over the world.


  2. tl;dr … …I kid. I kid. 🙂

    Interesting read. I know you said that you were skipping over “the intricacies for writing a good story” itself, but what about the planning stages for a project like this? I would think that has to be a very important part too, so that the story doesn’t loose steam or go astray.

    I am curious to know about how different people approach the planning stages. Do successful story-builders typically have an outline of their completed story laid out when they start (and story board it all advance), or do they just wing it and write/build as they go? I would think that a scheduled cadence of when the builds will be posted each week would also keep the readership engaged…

    To me, Bart De Dobbelaer is one of the most captivating story builders around. I think he’s taken both approaches in the past (organic vs planned out). His humorous adventures of “Clumsy Pete” were a bit of organic story telling, while I think his later projects were more planned out (or at least that is how I perceived them).

    PS – I’ll pass on the Vegemite, but “Moreton Bay bugs” are the best!


    1. Thanks Ted, but I’m afraid there’s no exact answer when it comes to planning out stories. Like you say, some writers have it all planned out (both stories and builds) months in advance, whilst others do simply dive right in and make it up as they go along.

      In all honesty, there really is no ‘right way’ to do it. I personally plan things out quite a bit, but leave the more subtle things (like dialogue) until I’m actually writing it up which, for me, creates a more organic flow between the characters.

      And yes, Bart’s work is indeed some of the best story-telling in the Lego medium I’ve come across as well, and I agree that he’s most likely adapted the planning process to better fit in with the story itself. You’ve hit the nail on the head there!

      Also, Moreton Bay Bugs are very good indeed 😀


  3. The one thing that has always deterred me from making a Lego story is picture-taking. I’m too lazy! That must be it! Lately, I’ve been absorbed by these Iron Builder-style one-hit-wonder builds. One picture, one story, ten seconds on the viewer’s part, all the likes! Yahoo! But when it comes to laboriously setting up for each shot and taking the picture, I just don’t have it.

    I can’t figure out what to blame this on. I can write a story just fine. In fact, I have 10 abandoned, fairly lengthy chapters of Insurgency story still saved on my tablet. I built a set for the first story, but somehow, when it came time to execute, I didn’t carry through. I’ve noticed a quality drop with some builders’ photography, where the appeal of the pictures decreases as the number of pictures grows. Maybe that’s my hangup, since I’m always trying to improve my photography techniques. Again, I can’t really fathom how difficult it is to set up, photograph, set up again, take more pictures, go back and fix some pictures, then organize, edit, and finally post with text. It’s a dozen extra steps that most builders don’t even worry about, and makes the hobby more than just a casual experience.

    Even when you started storytelling, the pictures were rather low-quality, but both those and the builds have improved markedly as you continue to turn out new stories. And I’m constantly amazed at the rate at which you and other storytellers publish chapters of the story. I think I left Risa a few seasons ago at the barber shop, because I couldn’t keep up and regrettedly haven’t picked up my slack since then. It could be that goes hand in hand with my laziness to actually create a story-driven MOC. But again, I feel like my resistance to the storytelling aspect of the hobby has caused me to miss out on a quintessential Lego experience that is deeper and more meaningful than the day-to-day build & post mentality promoted by sites such as Brickly.

    You’re a Lego legend to me, Wolff. I’m excited to see what lies ahead for you, and hopefully some day soon I can get back ahead of the curve of your storytelling. Between the Insurgency and Dennis Price’s GK, I’ve missed too much Lego lore in my time in the hobby. Keep it up, mate.


    1. Wow, thanks VA! Very kind words from a fantastic builder like yourself!

      Yeah, like I said, story-building isn’t for everyone, and it is indeed the picture taking that takes up the most time during the making of each of my episodes, sometimes up to a week, depending on the episode’s length.

      However, I personally love doing it, and that’s whats kept me doing it. When you’re building a scene or a set, you are literally building the world! I feel, as you said, it can give the model a deeper meaning. Does it mean it’s necessary? No, not at all, and there’s plenty of builders out there that barely use a write-up at all, whilst producing some of the greatest models on the planet.

      But in my mind, I always think that every model has a story waiting to be told. It doesn’t have to be long, or terribly complex, but it’s there nevertheless. And that’s what keeps me going.

      Glad you like the article mate, and I look forward to reading any future works you publish yourself! 🙂


  4. First we get an article stating that writing elaborate backstories describing your model makes you a “turd-polisher”. Then we get two articles basically stating that LEGO is the perfect way to tell an elaborate backstory. I guess Ted was wrong, 2-1. ;^)

    Fun article. I have come up with stories for some of my builds, but usually don’t. I didn’t figure anyone really read them anyway… I guess I was wrong.


    1. Ha ha! I hadn’t though of it that way! Though I will say there is plenty of MOC’s that do fall into that category. That’s why I believe the MOC and story have to be securely linked together. Spitting out a ton of words that might be a great story, but don’t relate to the build, will ultimately leave the wrong impression with readers.

      Thanks for the comment mate, and if you publish anything else, know that you’ll have a reader here!


    2. Thanks for the stick-save. Since what grabs the attention first is the visual (book covers anyone?), you’ve got to get your foot in the door first before people will consider it worth the time to start reading. You want the scene to be “captivating”, to “capture” people’s attention to think “oh, wow… what’s going on here?”… Not all pictures are worth a 1,000 words. They have to earn it (simply or with details).


  5. Commander Werewollf,
    Excellent stuff! \

    “the story is lined up exactly with what’s being shown. The mood and tone are the same in both, and the reader is successfully absorbed.”

    Look at the published stuff out there. What’s his name, Branden Smith and his Brick Bible. The images are all not a single brick more than is required… but the detail of the narrative is captured. Visual and verbal re-enforce one another perfectly… but also economically. To much detail will slow you down and use up your build time.

    And a rhyme?

    AND bird sex?

    I reckon that’s Fair dinkum if I’ve ever seen it!



  6. The prose floweth! I approve.

    You and Dennis nailed the problems of telling stories in Lego, no one is expecting to read and they won’t put the effort in doing so in a visual medium. A picture is only worth a thousand words because we have to reduce it somehow. But there is a beauty in itself when the words flow and are mated perfectly to a vision. But our attention spans are the greatest enemy.

    Ludgonius’ work is brilliant in exploiting this failing. We can all relate to Doog and his episodes are a non-threatening length. Ted is absolutely right in saying that you “gotta hook ’em” with the visuals; but if there ain’t anything behind it, then it essentially is just a dio with nothing more. I think another aspect of Ludgonius’ success is that anyone can enter any episode and not feel lost (granted, for more complex stories one can just go back and get caught up, but even simply blocking out time in the day to do that is a commitment that most are not willing or able to do.) The simplicity of his work in writing is outweighed by his skills in building and photography. He doesn’t add special effects outside cleanup and what is only vital to the story arc. His self editing is truly what is masterful. I think that is where a lot of stories tend to get lost. We all want to create something more to reflect a natural life with countless characters and complications. But complexity for complexity’s sake is self-indulgent masturbation and it drives readers away.

    I’m not a huge fan of Stephen King, but he wrote a book/bio called On Writing. It is painfully brilliant and a must if anyone is even remotely interested in storytelling. And if anyone can lure readers into an over a thousand page text about a clown that turns into a bug and kills kids, they are a true master of the craft.

    Great article, Wolff, and certainly something worth exploring further. The Lego community needs more storytellers honing both the crafts.


  7. I’ve not read many of the stories, but I’m familiar with a few of the builds. I guess that puts me in the “TL;DR” camp. I’ve tried reading one or two of these before but they tend to bore me. Maybe it’s because I don’t read much fiction and I’ve never been a fan of western fantasy in particular, which seems to be the genre most Lego stories fall into. You mentioned that the build doesn’t have to be complex to be effective, and I don’t disagree with that. But I find with most of these stories there’s a disconnect between the text and the evocative quality of the builds and the emotive potential of minifigures. In many cases I’d rather just be reading the story without the visuals distracting me from my own imagination. It’s really difficult and rare for even the best builders out there to illicit a strong emotional response from a visual alone, so a lot of that burden has to be taken up by the text. I’m a fan of “show, don’t tell,” and I think most of these stories do too much telling and not much showing. I find dialogue to be especially ill-suited to Lego and I found myself trying to ignore the pictures when trying to read through some of the stories featured in the article.

    Bart De Dobbelaer is a fantastic exception to the norm though, and it’s because he expresses his stories through striking scenes that give context to those static minifig expressions, and with minimalist descriptions and impressions rather than drawn-out dialogue and prose. His pictures, unlike most I’ve seen in this storytelling medium, really are worth 1000 words. He respects that by not diluting them with a disproportionate amount of text.

    It’s a lot like Kow Yokoyama’s approach to Maschinen Krieger where the story is largely told through models and descriptions that expand the world little by little in digestible chunks that leave you hungry for more, with a focus on compelling visuals. Hayao Miyazaki did this as well with the model kit drawings he used to do, which eventually culminated into the film “Porco Rosso.” It’s this same kind of world-building that’s at the very heart of Lego. Every time you create a work of fantasy, it exists in some imagined world, so a backstory naturally follows whether the creator chooses to share it or not. Then both creator and viewer may start thinking about what else might exist in that world and build upon it. You can see this process in Tim Zarki’s “Sub Apoc” and Tromas’s recent “Neo-Neo-Canada” series.


  8. Wow, nobody mentioned my BSG The Next Chapter storyline, seven years in the making on MOCPages. Action, comedy, adventure- what more could you want in an epic LEGO tale? Okay, fine, lesbians; yes, that too! Threesomes? Of course. Showers and hot tubs, homicidal robots, space battles; check, check, aaaand check.


    1. It was admittedly a glaring omission, who doesn’t love hot tub lesbians and thrilling space combat? But, perhaps just as importantly, what did you think of the article? I can’t believe you read it and only thought about your own absence. Surely Werewolff deserves s more complete response.


      1. Well of course it’s a great article, old Werewolff covers all the aspects of LEGO storytelling. Altogether an entertaining and informative read. But being completely focused on myself and my own glory, my absence from the article was the first thing that struck me. And that I needed to take a leak and get another beer. And stop calling me Shirley!


    2. Ach! How on earth could I forget?! I curse myself to be sucked into the dark void of space and be hit by the Galactica at near light speed for my foolish omission!

      Seriously though, apologies for not including your story in the article mate. It honestly just slipped my mind, as I’d had AP’s and Lud’s stories in mind since the start. Again, really sorry. D’ya reckon you could forgive me? Please? (insert whimpering wolf eyes here.)


      1. No worries, Dude! It’s all in good fun! Just figured I’d stop by, throw in a few Airplane! jokes, stir up some interest, and get a couple of comments on my story on MOCPages. Thought Dennis might chime in, but he’s probably napping or driving around with his blinker on.


  9. Official Contest Review

    Entry # 4

    Title: When a Pen and Brick Unite
    Author: Werewolff
    Views: 111 Comments: 12

    Favorite Quote: “Already, you want to know more about this strange place, what the blue cones on the trees are, why the water’s orange and why the middle building seems more important than the others.”

    Favorite Comment inspired by the entry: “I feel like my resistance to the storytelling aspect of the hobby has caused me to miss out on a quintessential Lego experience that is deeper and more meaningful than the day-to-day build & post mentality promoted by sites such as Brickly.” – VAkkron

    Single Sentence Summary: How to craft a well balanced Lego comic.

    The Good:

    1. I thought your media choices were masterful, the Stallone meme and slow clapping video made me chuckle, and you turned me on to Russel Coight, I especially enjoyed his gun safety episode. I’ll have to check out more of his work when the dust of the contest has settled, I like his deadpan delivery. I also appreciated that you threw one of your own models into the critical fire in a self deprecating manner, listing all the shortcomings so that the reader had a negative example to go along with all the positive ones. You’ve clearly demonstrated the ability to critique your own work and doing so in the article was a good call. The other models you selected to illustrate your points were solid choices as well. You also nailed just the right balance of images to text, something the other competitors struggled with a bit.

    2. Your passion for writing really comes through loud and clear, you did an excellent job articulating what it is about storytelling through Lego that you find so compelling. Your enthusiasm for the topic was infectious and by the end of the piece I was entertaining ideas of taking another shot at a comic myself. So you get bonus points for motivational writing, you and Ted were the only participants that really fired me up to try something new or do something better. TIP 2: It Doesn’t Have To Be Complex, was especially effective. I can’t tell you how often I obsess over whether my models are complex enough for their own sake and it was good to have the notion reinforced that complexity for it’s own sake isn’t necessarily something to strive for, that as you say “So long as the build is considered and prioritised, the set doesn’t have to be the greatest thing conceived by anyone ever.”

    3. I was happy to see you worked a poem into the closing of the article, it fit the theme nicely and was well constructed. It left me wanting to see what it would be like if you made a comic with poetry instead of prose. An illustrated poem, if you will. It also made me nostalgic for the DA2 poetry thread (what was it’s name?…I forget), you really brought more to that game than just your participation as a player on the map. Well done.

    The Bad:

    1. I was with you up until the final section (TIP 3: Remember That This is a STORY), where I think you kind of lost power to your engine and coasted to a kind of unsatisfying stop. It seems to me that a comic is a 50/50 split between the word and the brick and you gave short shrift to the Lego side of things. Worse, you’re almost cavalier in your dismissal of the topic: “I won’t go into the intricacies for writing a good story as it’s wonderfully subjective (and mostly luck, to be honest)”. The part of your article that focuses on the Lego aspect is also wonderfully subjective, so I was a little disappointed that you didn’t give us any insight into the process of writing or a little comparison and contrast with other builders. You’re skilled at both poetry and prose and I think it was a missed opportunity not to speak about your writing process. I want to know things like: do you outline first, how much do you revise, is there a magic balance between words and images. I know when I’m blogging I have some rough rules about how many images I’ll stuff into an article but how does that work with a comic? I’m not even sure I agree with the advice that you do offer: “The reason why Ludgonious and Marley’s builds work so well is because the story is lined up exactly with what’s being shown.” Does it have to line up exactly? Or is the narrative there to go beyond a literal interpretation of the image. I’m not sure you need to repeat what is visually obvious and I would have like to see some depth to the concept.

    2. I think the proportions of the article are a bit skewed, you use well over a third of your total word count before we even get to the first tip. While I enjoyed the personalized back-story that comprised your somewhat bloated introduction, I think you could have whittled it down to something equally effective while devoting more time to the nuts and bolts of your thesis. I was excited to get to the tips & tricks section and you took just a little too long to get there. By no means did it ruin the article, but it was kind of like eating a small but delicious hamburger with a giant bun. I would preferred to see a deeper dive into each of the tips, maybe with more concrete examples of what to do and what not to do. By the time the article ended it seemed like you barely scratched the surface of the topic and you gave us only a tantalizing hint of your deep seated knowledge of the comic form. I didn’t come of the away from the essay feeling like I had a better understanding of how to make my own Lego comic.

    3. The following line troubled me “I’ll go to the grave thanking Keith, Ron, Michael and Matt for Decisive Action 2, for providing the opportunity for a young scamp like me, with zero experience, to join the world of online MOCing.” Although I’m incredibly flattered and I appreciate the sentiment more than you probably realize…reading about myself even for that short blurb really took me right out of the article’s flow. If you’re going to mention the host, better to do so in a humorous fashion where you’re taking the piss out of me instead of slathering on the praise. Even though you’d probably think I live for the praise, it actually makes me feel a little uncomfortable in the context of the contest. To some of your audience it no doubt appears that you’re sucking up to the judge to improve your score, and that’s never a good look. I had the same problem to an even greater extent with Nick’s essay on DA, which reads as a love letter to the judge.

    *Also…you didn’t answer a few of your comments and I like to see full engagement from the writers. It wasn’t listed as mandatory, but it’s always good form.

    The Whatever:

    I’m not sure whether or not to praise you or curse your name for leading me down a rabbit hole to this video….Wolffy…

    ** I will re-post this review along with the rest of your competitors when the final results are issued.


    1. Finally got the time to sit down and read through this, and I gotta say that your review was rather enlightening! I’ll admit, I wasn’t entirely happy with the intro, but I didn’t really know how to fix it at the time. And I can definitely see how the third tip was weaker than the other two. You’ve certainly given me a lot to think about 🙂

      Regardless, thank you for the praise as well! However, I think the biggest thing that pleased me about this review is that I got to introduce you to one of Australia’s greatest TV legends. My mates and I have spent way too long watching All Aussie Adventures, so I’m glad that you’re liking it too!

      Though Russel’s dancing is nothing. You should see my brother doing the boot-scoot. It’s quite the…interesting sight.


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