2018 LSB Contest: Week 2 Wrap Up

We’re two weeks in to the annual LSB contest on Flickr and the number of entries has spiked from 7 to 36 with even more bikes floating around the pool, untethered from the official threads.  I planned on going back and comparing the totals to last year’s numbers but as it was pointed out last week, this edition of the contest is it’s own unique creature and probably shouldn’t be compared too closely to it’s predecessors.  So I’ll leave that kind of analysis until the final wrap-up or maybe leave it for Ted if he chooses to close out the proceedings with a piece for the Manifesto.  I’m also quite lazy and just keeping up with commenting and offering my unsolicited critique on each and every entry is taking up a good deal of time.  On that note, my favorite aspect of the contest seems to be getting stronger with each passing day, I’m not sure I’ve ever seen so many contestants not only accepting of feedback but also willing to go the extra step of incorporating the better suggestions into second drafts.  Critique should rarely be taken in it’s totality but rather approached with a salad-bar mentality where you just grab the ingredients that make sense and taste good.

Jonathan Gilbert took his bike to the next level with a little help from the audience.  Although I’m not one of these guys who think every exposed stud must be covered with a tile, the first version of this bike was just too knobby.  The background so overwhelmed the bike in terms of quality that it was distracting, so cheers to Jonathon for going after it aggressively and smoothing out the bike while adding details like a windscreen, side mirrors and headlight.

The same can be said for FonsoSac, who improved not only the bike but the base as well and with one revision took his bike from participant to contender by paying attention to the criticism.  I think some people are just mailing it in when it comes to the base because the rules say the base will not factor into the judge’s decision making process.  Now, while I’m certainly NOT calling the judges liars, I do believe that if two bikes are really similar in quality the bike with the better base will win.

ska2d2 cites the encouragement and good advice of fellow competitor Pico Von Grootveld for improvements to his entry, and again, it’s not just the bike that’s better for the the criticism but the base as well.  Just changing the orientation of the motorcycle shell made a world of difference but he went the extra mile and improved the rider, and nearly every significant aspect of the design.

To quote Deltassius in one of the conversational threads, the “roaming critic gallery” may be small, only three or four builders, but it does seem to be having a positive impact on both the quality of the bikes and the community spirit of the contest in general.  I’d bet money that the gallery will eventually comes up against someone who doesn’t want to hear their (our) jackassy opinions, but for now it’s been unusually gratifying to promote the concept of constructive criticism rather than just gasbag about it on the blog.  Shout-out to Werewolff who I see comment on just about every single entry, it’s one thing to participate and build a bike, but it’s another thing entirely to reach out to a competitor with words of encouragement and critique.  I just wish there were more constant readers out there making the rounds with us.

As for the bikes of week two, there were a lot to choose from when it came down to highlighting the best of the group, so I decided for the sake of brevity (wouldn’t want to make anyone’s patience grow too thin with excessive commentary) to limit my observations to one example from each category.

The ABIDE category is proving to be the most popular, varied and intriguing of the group so far.  My favorite of the most recent crop of offerings is the “Sea Snipper” by P.B., I actually liked halfbeak’s entry better as a pure bike, but if I was a judge this would be my pick.  Unlike halfbeaks’ bike it has a clear purpose, offers a bit of comedy and tells more of a story with all the attachments and the robotic sidekick.  I really like the spindly look of the front, out there on a single precarious bar/antenna.  The octopus camouflaged in the water is a great addition to what is otherwise a pretty simple base.  25394476857_7a66d58d29_o.png

The ENFORCE category is where you’ll find most of the boilerplate of the contest, there are some slick entries to be sure, but everything is very…expected, that is with one notable exception of the “Impounder” by halfbeak.  Most entries are content to resemble highway patrol bikes, suitable for pursuit and very little else, but this bike has the specific and somewhat horrific capability to snatch a driver and/or it’s bike right out of the not so friendly skies.  The friendly Frisbee drone is also a nice touch (tied in by the decals), along with the simple but effective base.  The lime green really pops and helps accent the bike.

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The REBEL category is a little problematic in it’s vague definition and I think it’s the most difficult for the contestants to fully engage with.  It reduces the basic concept to stereotypes like the rebellion of Star Wars or Mad-Max style biker gangs.  I’m prepared to be persuaded that the category is actually the most liberating and nobody has really taken advantage of it yet, but so far it houses my least favorite entries.  Of course there are always exceptions and if I had to declare a winner of week 2’s offerings it would be the “Junkspeeder” by GolPlaysWithLego.  I think it definitely falls into the Star Wars spectrum of rebellion, but it adheres to the rule of cool and looks very fast and aggressive.  I’m not sure if it looks like it was created in a junkyard…but the roll cage makes up for any thematic weakness.  The base is modest but a cut above many of the competitors, that tentacle throws just enough of a monkey wrench into the mix.  Is it a plant?  Is it a tentacle?  Is it a snake?  I don’t know but it looks odd in the best possible way.

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It’s still early so there are only a couple of entries into the diorama-based DISTRICT 18 category. I’m not terribly moved by either one so I’ll wait until week 3 to add those into the mix here on the Manifesto.  Since the action over here has faded a little as we slip towards the jaws of DA3 and hiatus, why not head over to the LSB contest and encourage the participants?  There is a hunger out there for good quality feedback which is rarely in short supply around here.

2018 LSB Contest: Week 1 Wrap Up

The first week of the LSB contest has flown by in the blink of an eye and unfortunately the turnout so far has been tepid at best.  I do realize that it’s too early in the process to be alarmed and that most established builders prefer to wait until the very end to unveil their masterpieces.  That said, 7 entries in as many days seems to be a much slower pace than the last year, when there were 17 entries after the first week.  I don’t really have a theory as to why there seems to be a drop-off this year, maybe it’s fatigue with the topic, a lack of promotion on big blogs, a lack of the familiar front-man Cole Blaq, declining participation on Flickr in general, the Manifesto’s crappy prizes or even intimidation.  Some of you might be thinking “Intimidation?  Who would be intimidated by something as innocuous as a speeder bike contest?”  but there is some evidence out there that it might be a factor.  For example, Mike M. is an established builder of considerable skill who has been featured on this blog and many others.  In the comment section for his entry he had this to say:

“I shy away from lego related contest, not only is the competition fierce,but I know its filled with badass builders, and I’m way outa my league I’m sure, contest not over yet!!!”

While Mike did indeed offer up a viable contest entry, I doubt he’s alone in his line of thinking.  A few builders witnessed the quality level and competition last year and they appear hesitant to enter, fearing that their skill set is not up to the task, or that they will be crushed by veteran builders.  Instead of rising to the challenge, they shrink or worse still, refuse to engage.  Another prospective combatant, Dan The Imposter who has yet to enter the arena had this to offer in the announcement thread:

“I hope I can still be good enough to stand a chance!” 

Still another perfectly able builder Deltassius had this to say:

“Not going to lie, after last year’s builds I am a little intimidated. I liked this contest more when I didn’t know any better!” 

While Ted and I tried to offer encouragement from the sidelines, it would have been nice to see more voices (including the other two admins) jump in the conversation to urge these nervous Nancys to sack-up and get in the game.  Plenty of great builders got their asses handed to them last year by the likes of Carter Baldwin and there is nothing wrong with that, in theory it should only improve performance in the future.  I’m not sure what the solution is to the intimidation factor, but it’s a shame to lose potential participants over something so silly.

On to the bikes….I have to admit that I’ve been underwhelmed by the early crop of entries, although competent, none of them are particularly memorable.  We need a hero, we need the “Ice Breaker” as defined by Ted in one of his Talks:

Guest #1: The Ice Breaker – The “Ice Breaker” is the personal hero of every contest host.  They enter the contest first, and now you can breathe a huge sigh of relief.  Their entries offer you an early gauge of how the contest will go, and if you need to course correct if they are way off the mark.  Allowing people to swap entries until the deadline also relieves much of the risk of being the “Ice Breaker”.  It lets them rework their entry if a better idea happens to comes along…like one from…

I was hoping F@bz might be the Ice Breaker, when I saw him dive in early.  He possesses both the requisite mad building skillz, and a huge Flickr following that might bring fresh competitors, but his offering was kind of mundane.  While the saddle blanket is without a doubt a cool and clever detail and the bike as a whole is competently constructed, it doesn’t exactly bowl me over.  I won’t even get into the Chinese knockoff figure.

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Although there are a couple of  entries that have an interesting idea or detail here and there, the only other bike worth mentioning at the one week mark is this shark carcass bike by  Marcel V.  Much like F@bz’ speeder, it relies heavily on a single gimmick to carry the build and the rest of it is pretty standard boilerplate.  It reminds me of a La-Z-Boy recliner with a dead shark strapped to the bottom.

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It’s also worth giving some love to the contest’s first digital entry, by Luke, not only is it a nice looking ride, but the builder showed that he’s able to absorb apply constructive criticism.  He took good advantage of the contest’s rather liberal policy of allowing builders to improve and replace their entries right up until the end of the competition.  Ted Andes mentioned somewhere in the proceedings that the unspoken mission of the event is to promote feedback between builders, and that’s great, but I think it should be very much spoken, and spoken loudly…it’s really what separates this contest from so many of it’s brethren.

Unfortunately my favorite speeder in the LSB group pool isn’t even entered into the contest, it’s apparently from a Star Wars movie that I refused to see and it looks pretty great.  The builder is Inthert, and I sincerely hope he takes a crack at an official entry because he’s obviously got the mojo for it, providing of course he can break away from the pre-packaged theme.  The bike did draw my attention to a sort of confusing aspect of the contest, that there are quite a few bikes in the pool that have nothing to do with the contest, which seems both odd and unfortunate to me.   It made me wish that the contest existed in it’s own separate group, because I’m never sure whether or not I should comment on half the bikes in the pool.  I feel more jackassy than usual offering my constructive criticism on stuff that isn’t meant for the contest.  I’m also confused as to why you would post a speeder bike and not enter it?  I don’t know if it’s a reading comprehension issue or lack of clarity in the rules but I see a few people who don’t seem to be putting the bikes in the proper threads to ensure their eligibility for judgement and possibly a prize.

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I’m confident things will pick up in the coming weeks, but at the quarter mile post I was hoping for a little more action.

Battle For District 18: The Lego Speeder Bike Contest returns

The Manifesto is a proud sponsor of the 2018 Lego Speeder Bike Contest that started today over on Flickr.  The familiar trio of Cole Blaq_zenn and friend of the blog Ted Andes are back in action, providing the arena, some rad brick-built trophies and assorted prizes.

By far the most fun I had with Lego in 2017 was the annual LSB contest, it inspired me to get off my ass and start building again.  Unlike many challenges where people work feverishly in relative isolation, last year’s event saw a great deal of teamwork where builders would provide each other with constructive criticism and encouragement.  For once the social aspect of the contest was almost equal to the raw output of cool models.  There was also an interesting arms-race that developed where dioramas came to the forefront (even though they did not factor in the judging) and builders engaged in an escalating battle to one-up each other.  I’ve never seen anything quite like it and I’m sure this year’s iteration will generate it’s own unique character.  So if you’ve got some free time in the next month (the contest ends midnight March 4th), you really have no excuse not to give it a shot.  One of the best things about LSB is that it’s very low-impact in terms of time and the amount of building required.  For the first time digital entries are permitted so throw those excuses out the window and get working on your bike.

For more information, check out the on LSB GROUP Flickr.

ENFORCE ABIDE REBEL

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Blog or Die!: Official Contest Results

THANK YOU!

Yes indeed!  Thank you, to everyone who participated in making the Manifesto’s first annual Blog or Die! writing contest a big success, to include the 11 participants, 3 interviewees and everyone who took the time to comment on the entries.  At it’s best, this blog is all about the conversation and you folks made this past month and a half one of the most talkative periods since we opened for business.  Since you know I love the numbers, at the time of this posting the contest generated 4,074 views and a staggering 425 comments.  In the beginning I set an informal, unspoken goal of twenty entries and even though it didn’t seem like we’d hit that mark until the very last day, we even managed to squeak past it.  The quality level was delightfully high, there wasn’t a bad entry in the group and I’m delighted we were able to feature a variety of new voices and topics on the blog.  The only superior outcome would be if some of you stick around in the coming weeks and months and keep delivering the goods that made this contest special  As I’ve said many times over, both publicly and privately to the writers: the Manifesto door is always open for your contributions. I’d like to offer a special salute to Caleb and LettuceBrick who entered all thee categories and everyone who had multiple submissions: Cameron (who had 4!), Aaron, Ted, and Jake.

Let’s get on with it already!  These are your official Blog or Die! results.

Continue reading “Blog or Die!: Official Contest Results”

73 Questions (Blog or Die! Entry #21)

Accepted entry for the “Interview” category.

Author: Cameron (-Primus-)

Word Count: 3,218

Judge’s Notes:

* This entry was submitted before the deadline (Mon, Jan 15, 2018 8:41 pm), but I didn’t have a chance to post it until today.  In fact, I somehow lost it and had to be reminded by the author himself earlier today.  My apologies good sir, I was asleep at the wheel!  The entry is valid and accepted for final consideration.

** This is the last official entry, the deadline has come and gone.  Formal reviews of each submission will follow throughout the week and final results will be posted no later than (Sun, Jan 21), in a dedicated article that will include every review for easy comparison.

*** To all the intrepid writers, interviewees and comic designers of the Blog or Die! contest I thank you for your participation, effort, skill, entertainment and patience. The Manifesto salutes you!

It’s en Vogue

 

Because I haven’t seen many (if any) entrants into the interview category, I figured I’d give it a go, constant reader. And what’s a better way to structure an interview than to parrot the style of a popular magazine (Vogue)? Or at least, I think it’s a popular magazine? IDK, my girlfriend reads it. As a forewarning, this is gonna be a long (but hopefully enjoyable) article, constant reader. It may even give Rutherford a run for his money.

Anyway, here’s 73 QUESTIONS, featuring the illustrious Jayfa.

  1. What’s your online handle? Jayfa
  2. What’s your IRL handle? Joss F. Woodyard
  3. What’s your age? 20
  4. What’s your location? Newcastle, Australia
  5. Are you in school/college right now? University Conservatorium of Music, Newcastle (University of Newcastle)
  6. What do you study? Bachelor of Music
  7. If I wanted to find your works, where would I look? @jayfa_mocs on Instagram; Jayfa on Flickr
  8. How long have you been building with LEGO? Probably since I was 5 years old or so. My parents tried getting me into Lego even earlier but I wasn’t interested until my older brother got a Bionicle for his birthday and I was like “I need that.” And from that point onward I’ve kinda been consistently into it.
  9. What’s your secret to taking Instagram by storm? Probably just posting frequently, responding to critiques, getting consistently better over the course of the year. There’s probably a bit more to it than that.
  10. What’s your favorite LEGO theme currently? Probably Elves, honestly. Like, I don’t buy it for the sets but the parts they come with are so, so good.
  11. What was your favorite Lego theme previously? I mean, that’s pretty obvious. It’s always been Bionicle whenever it’s out. I was so stoked when Bionicle came back in 2015. I bought ever single set over the course of the two years. That includes ones that weren’t even released in Australia.
  12. What’s your favorite MOC of yours? Um, it’s probably a tossup between Dagon & Dragonfly

 

  1. Why are they your favorite? Dagon it’s kind of just been my golden goose and everyone seems to have liked it. Dragonfly I feel like is one of my most solid and well-built MOCs in a long time. because it seems
  2. What’s your favorite MOC of someone else’s? One of my favorite MOCs I’ve ever seen is Kulgai by Brickthing. I thought that was so cool when I first saw it:

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  1. Why is it your favorite? It was like before I seriously got into MOCing that I saw it. Seeing his MOCs is what really pushed me to do more MOCing (I only just started posting to the Internet in 2016). What really impressed me was his parts usage, I thought it was cool that he used mermaid tails as leaves. Just really clever parts usage.
  2. What your favorite MOC of mine? Easily the Midnight Dragon

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  1. Why is it your favorite? It’s one that I remember seeing a very long time ago and I always thought it was so goddamn cool and I’ve always been a sucker for parts-spam MOCs. Like, before I knew Bricklink existed it was such a weird, foreign concept to me and like seeing someone do it was like really surreal. Also I just really love that old gold color.
  2. What’s one thing you’re looking to improve in 2018, MOC-wise? Mostly polish on my MOCs because a lot of the time this year I kinda rolled them out without sitting back, looking at it and thinking “OK, are there any last things I want to do this?” Which is why I’ve updated so many MOCs throughout the year as I wasn’t happy with their build.
  3. What’s one thing you’re looking to improve in 2018, not MOC-wise? Probably just being more committed at University.
  4. What’s one thing you’re looking to do less of in 2018? I can’t really think of anything for that, can’t think of any one thing I’m looking to do less of. Being lazy? Do less of being lazy?
  5. What’s one thing you’re looking to do more of in 2018? MOCing, honestly. I’m just going to be doing that all the time. It’s just so much fun. It’s a great escape from everything.
  6. What’s the best advice you’ve ever gotten about building? Honestly, COLOR BLOCKING. It was pretty late in the year that the concept of color blocking was made apparent to me and since then I feel like my builds have gotten incrementally substantially better.
  7. What’s the best advice you’ve ever given about building? Personally, it’s to be open to criticism and be receptive to it, even if you don’t listen to it to a T.
  8. How do you feel when people criticize your MOCS? I LOVE IT. I will take a really in-depth, harsh criticism any day over a “WOW, nice MOC!” I live for those critical comments so if you got them, please give them to me.
  9. Do you think criticism is helpful when it comes to MOCing? Without a doubt, yes.
  10. Why? There are just some things that you don’t pick up yourself, ya know? Like, there are some things that you overlook when you look at a MOC long enough, you just kinda get used to the way it is in front of you. It can be really really helpful when someone points out that the arms are too short or there is a gap that you might have missed.
  11. Do you often criticize other people’s MOCs? Hell yeah, ratblasting for the win.
  12. Do you think they appreciate it? Most people actually do, and I really like that about this community, especially the small community we have on Master Piece because a lot of the people there are really really open to criticism and are aware of how much it helps them, which I think is really good.
  13. Do you think criticism is healthy for the Bionicle community? I do, yes. I feel like more people should be open to it.
  14. Do you think that the best builders are ones who can take and give criticism? I don’t necessarily think you have to be good at giving criticism to be a good builder but definitely you need to be able to take it.
  15. Do you think that builders that actively ignore constructive criticism are shooting themselves in the foot?
  16. Why? Because it just hinders you as a MOCist. IT’s a barrier, if you will.
  17. Do you think I’m asking a lot of targeted questions? No comment
  18. It’s almost like I have an agenda, isn’t it? No comment,
  19. Do you think that the Bionicle community is more critical than the overall Lego community? Well, I can’t really say so because I’m not really that in with the overall Lego community. Most of the time though I only see the “WOW, Nice MOC!” comments that I talked about earlier, but I’m sure there are a lot of niche subsections where people can get good criticism.
  20. Why? I can’t really judge as I’m not that involved yet.
  21. As a relative newcomer to the community, what do you think has been the biggest boon on your building and why is it criticism? I remember when I first posted a MOC to the TTV message boards, which was the first place I had ever posted anything, it was my self-MOC, and I was like “This is the best thing I’ve ever made and probably ever will make, it’s so good” and when I posted it half the comments were about how certain parts of it looked like ass. At first I was pretty salty, but then I kept posting more and more MOCs and got more and more criticism and decided to finally start listening to some of it and I got better. I got better fast.
  22. Can you name a recent MOC of yours that I can feature it in this blog? I’m probably going to have my Queen Phosperantidae [note: I hope I didn’t butcher that spelling] posted by the time you post this entry so might as well plug that one. [additional note: at the time of this article’s writing he still has not posted the MOC, so the Keithlug audience is getting an exclusive sneak-peak]

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(Image credit: Jayfa)

  1. Please describe this MOC to me: That’s not really a question? Anyway, I bought Nocturn [At this point just assume all of the bracketed bits are notes: Nocturn is an old Bionicle set] about a year ago and it finally arrived before Christmas [shout out to the Australian Post] and when it got here I realized how much I fuckin love glow-in-the-dark pieces. So I decided I was going to order as many of them as I could find from one Bricklink seller. And then I decided I was going to build something with them and this was the result.
  2. What meaning do you derive from this MOC? That’s a weird question. What meaning do I derive from it? It’s a fun build using more old parts than usual.
  3. Do you think this was a successful MOC? I posted it in Master Piece and people seemed to like it there and I’ve posted it on Facebook and they absolutely adored it there, so I’m gonna say it’s been pretty successful so far. We’ll see how it goes when I post it to Instagram and Flickr.
  4. How do you define successful MOCs? Well, honestly, the amount of attention it gets on social media is kinda secondary to me as to what the people I respect as builders think of it. That’s like the biggest thing for me. If I can get someone that I really look up to and take lots of inspiration from to leave a comment on a MOC and say they really like how it turned out, that’s like, that’s what really means a lot to me.
  5. So then you think success is gained via respect of your peers and not through self-awarded accolades? Respect of your peers, easily. I don’t need other people to validate my success, but it sure helps.
  6. Who do you think are the 3 most successful Bionicle Builders in the past year (you can include yourself)? For starters, I suppose I wanna say Alex Park because he’s been whipping the last couple of months of 2017. He’s really starting to pull himself together and I really love the style of his builds recently. He’s been listening to a lot of good criticism, which is really important. I mean, obviously DJOKSON is up there as well, because like, he’s been around for a long time but he still posts so consistently and builds at such a consistent quality, which I really admire. And I can say the same about Red as well. I have been loving what Red has been putting out.
  7. Name a MOC of one of theirs that you’d like to discuss? Kinda leading off of that last question, I’d like to talk about Red’s Chaz Chokkuthruz the Greatspear of the Lizardfolk

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  1. Why did you pick this MOC? Just because it really embodies the use of retro parts. And it’s not even just Bionicle retro parts, there’s like a few really groovy System parts put in there. Like, all of the parts used are from the same era, and it feels so wholesomely representative of that time and yet it is so, so well done.
  2. Do you derive any worth from this MOC? I mean, yeah, I think it’s an inspiration. It’s very well done in concept and execution.
  3. Does it matter to you if this MOC has a storyline? Not really, honestly.
  4. Why? It’s kinda neat to see some kind of background to a MOC every now and then. I’ll be like “Oh that’s cool that they thought that out,” but it’s definitely not necessary for a good MOC. I consider it like two separate hobbies really. By all means if you like to write and you like to MOC then go for it, but I don’t think you need to have one to do the other.
  5. Does it matter to you if this MOC has more than one picture shown? Not really, I don’t mind if MOCs only have one photo as long as it’s a good photo.
  6. Why? I personally suck at doing that because I feel like I want to show off my MOC’s poseability, but if it is meant to be a statue, which is totally fine if it is, then it’s totally fine to have just one photo.
  7. Do you think that you have a distinct MOCing style? Not really, honestly. I can vary in styles a lot, mostly because when I build I tend not to mix System, CCBS, and Bioncle all at once. I kinda just pick two of them at a time, which I think can lead to very varied looking stuff. That’s just my opinion though, to others I might have a very distinct style.
  8. In 3 words or less, describe your MOCing style? I can’t say this without sounding like a pretentious asshole, but “Varied and Unique.”
  9. Do you think I have a distinct MOCing style? I think back in the day you kinda did, like if I look at your older stuff from the early 2010’s and older, it’s very clear you did. It’s really interesting to see how much your style has changed and you’ve been branching out with your past few MOCs, but I really like that. Nice to see more color usage too haha.
  10. In 3 words or less, describe my MOCing syle? Builds Black Robots
  11. Can you name a MOC of mine that you’d like to discuss? I’m just gonna say the teal TechnicFig dude with wheel feet

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(Image link)

  1. Why did you pick that MOC? I just thought it was so cool because it was the first time I’d seen TechnicFigs used in a Bionicle MOC and I just thought it was done really well.
  2. What stands out to you the most about that MOC? The proportions of it, the way you posed it is really dynamic, and I’m also a sucker for the teal pieces. Thank god that’s coming back.
  3. Do you think constructive criticism from my peers helped me while I made that MOC? I can’t speak for you but I’m guessing so, yes.
  4. Do you have any constructive criticism to give me for that MOC? It would have been good if you had edited out the technic cams you used to hold it up or used a clear piece instead.
  5. These are a lot of questions, aren’t they? YES, it certainly is.
  6. Why do you make so many serpent MOCs? I built the first one, it was successful and it was a lot of fun. And I feel like the elves pieces really helped it out. The second one I made was originally going to be a different creature but then the head worked out really well so I was like “yea, I’m going to make another one of these.” I’m probably going to make an orange one that’s a lot bigger at some point if I have the time and money.
  7. And when you’re not making serpents, why did you start doing the Plague Mech series? For the first Plague Mech, I took inspiration from Astorix’s Mizaka. It was an older MOC but the way the cheese slope pieces were used was really really cool and I wanted to try it out myself. I just started making a torso and it looked really cool and then I made some really gangly-ass robot limbs for it. I struggled with the head but eventually settled for this bug like head. And people really liked it. The second one kinda happened by accident and then I was like “You know what, I might as well start making more of these things because people tend to like them.”
  8. You wouldn’t happen to have a collage of the Plague Mechs would you? I do, I will send it you after the interview is done

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(Image Credit: Jayfa)

  1. Do you think you’ll be able to complete the whole series? I really hope so, and if I don’t do it myself I’m probably gonna do it with help from other people who will make contributions and stuff. Which I really like the idea of because a lot of people seem to be keen to givin it a shot for themselves.
  2. Do you think constructive criticism has helped you with the making of these MOCs? Abso-fuckin-loutely. Like, if you look at Dragonfly V1 versus his most recent interation, the difference is ridiculous, all because I listened to the criticism people gave me.

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(Image Link, latest version on the left)

  1. Do you plan to continue to listen to constructive criticism? Certainly do.
  2. Do you plan on still giving constructive criticism? Yeah, it’s fun, and very rewarding if you like come up with something someone else hadn’t seen in a MOC and they take it to heart and it makes their MOC a million times better, I’m all for that.
  3. What would you criticize about this interview? That it was early in the morning and I stayed up til a ridiculous hour last night so I’m a bit drowsy.
  4. What would you praise about this interview? Some good questions here, lots of thought provoking ones. And I’m enjoying the dig in on criticism.
  5. Do you think I’ll hit my minimum word count halfway through this interview? Probably. I hope so.
  6. Do you think you still need to prove yourself as a builder? Yes, honestly. There are a couple of “big dogs” in the community, if you will, that I feel like aren’t totally on board with me yet, which I totally understand. A lot of the people that are like, more well known in the community have been around for a very long time and it’s a very tight-knit community, so I think that will come with time.
  7. And finally, is there anything you want to say to the fans or friends out there reading this? To my friends, I just wanna say that I thank you all so much for the support that you’ve given me throughout this past year and just for being on board with this hobby of mine. As for the fans, thank you so much for actually liking my stuff and getting me to where I am now. I wouldn’t have been able to do it without all of you. I love you all very much.

So, there you have it, constant reader. Assuming you’ve made it this far (holy shit that word count), thanks for reading and I hope you enjoyed it as much as I have. Also I have done my best to parse through his amazing accent in order to transcribe Joss faithfully.

 

 

Bionicle and System (Blog or Die! Entry #20)

Accepted entry for the “Interview” category.

Author: Ballom Nom Nom

Word Count: 1,630

Judge’s Notes:

* This entry was submitted before the deadline (Mon, Jan 15, 2018 10:15 pm), but I didn’t have a chance to post it until today.  The entry is valid and accepted for final consideration.

Bionicle and System

 

…Oh yes, another dogged entry bleating about Bionicle, I can already hear the prospective reader saying. Egad! And yes, I do not deny this claim, other than seeking the indulgence of the noble reader and entreating them to persevere, in the hope that what follows will be worth their while. Should discussion of Bionicle not play this role, I note that the paragraphs below, somewhere, contain a pony.

And now, onward!

Long denigrated as the ugly sibling of the beautiful swan of System, the style of building collectively described under the umbrella of Bionicle (alternatively known as Barnacle, Bonkle, Bonko, Bonk, etc. among aficionados) is in fact greatly underappreciated in the wider Lego community. However, its adherents rightfully know it to be a dazzling and wonderful medium, whose expression can be used for constructing the breathtaking profusion of forms such as armored humanoid robots and slightly different armored humanoid robots. And, indeed, such expression of the art of Lego building, while clearly not of an identical nature to construction centered about System, nevertheless has its own captivating charm. One sufficiently enlightened in its nuances and subtlety can even recognize it as the superior to System.

bionicle_v_system.jpg

(image credit: the author)

The intrepid reader who is still with me after the preceding sentence may doubt the veracity of the last bold claim — perhaps even shocked! However, I hope to subsequently show the foundation for these ambitious claims, and moreover seek to inform the esteemed reader who may be heretofore tragically unaware of Bionicle and its wondrous superiority to System.

Let’s begin by turning our attention to the basic characteristics of the parts associated with the medium of Bionicle. The quadrilaterally-formed, right-angle-dominated elements of System (whether studly or smooth) these are not — our first category of parts is derived from the Bionicle line of sets produced by the Lego Group from 2001 to 2010. In their unique constituents are a variety of oddly studless parts.

bionicle.jpg

(image credit: the author)

Several ways of subdividing these Bionicle parts manifest: first, those featuring balls and sockets for the limbs and joints of the robotic Bionicle creature. Extending from the foundation laid by Technic ball-and-socket creature constructions, the parts have specialization and into parts to be used for limbs, necks, and areas built with a range of motion. Typical uses range across the panoply of limbs, from gorilla-like arms to gorilla-like legs, and in exceptional cases orangutan-like arms.

bionicle_leg

(image credit: Bricklink)

Second, parts used for providing armor, bulk, and details to the Bionicle sets. Clawed feet, ornate breastplates, wide paneling, rows of spines, and an array of weapons and swords. Here one sees the greatest breadth of Bionicle parts — which the astute reader notes still pales in comparison to the number of System elements — but this is no matter. As a matter of fact, it is a point of advantage.

bionicle_weapon.jpg

(image credit: Bricklink)

Third, masks: parts central to the complex Bionicle mythos (the details of which may be exhaustively perused throughout million-paged Bionicle wikis, should drying paint be unavailable for amusement). Other than each featuring a face of some sort, the informed reader may generally regard these as similar to the second category.

bionicle_mask.jpg

(image credit: Bricklink)

There are two further-defining characteristics of the parts described above. The first is more incidental: an association with the Technic part system, with connections for Technic pins and axles in lieu of studs and antistuds. The second is more fundamental to what I claim is the aesthetic of Bionicle: parts with complex shapes, which deviate from System bricks in having curved and rounded shapes throughout as opposed to having at most one or two faces of the part, as System slopes and other elements tend to. Parts which vary significantly in thickness and texture, such as for accommodating a ball or socket, or spikes, or various other greebles and decorations — for, as was conventional wisdom for The Lego Group during the turn of the millennium, the Bionicle-constructed character must be riddled with greebles! Parts which could be described with terms such as non-Euclidean, and others shared by mathematicians and Lovecraft alike, which I will forbear from using at length. Parts which, in a word, are interesting in ways that the humble brick of rectilinear shape is not. (Dare I even use the appellation unique? I dare not, good reader).

Let’s continue on to the other category of parts associated with Bionicle builds — pieces under the umbrella of the Character and Creature Building System (hereinafter CCBS), which appeared in themes such as Hero Factory (the spiritual successor to Bionicle), the Ultrabuilds created for themes such as Legends of Chima and Star Wars, and Bionicle’s fleeting resurrection. This system retains ball-and-socket parts, with sets built around a core of parts similar to technic beams with incorporated ball joints and sockets. Atop this skeleton, smooth, symmetric shells attach by sockets. Extensions attach to these shells by their sole other connection point of paired rod holes.

bionicle_ccbs

(image credit: Bricklink)

Our long-suffering reader — for whom I salute the fortitude of, to persist even this far in a discussion of Bionicle — may perchance be curious how such parts are related to those addressed before, other than the superficial similarity of appearing in the Bionicle theme. And it is true that the general aesthetic differs significantly from the greebled, complicated designs of older Bionicle. However, the pleasingly varied shapes of the curved shells, and the skeletal elements intended for ball-and-socket connections allowing movement and varied angles remain. And so, with this core intact, both can be categorized under the inclusive umbrella of Bionicle.

And so, with a hurricane overview of the tools a… ahem… Bionicle builder may employ — which I note are essential to the style and when used in abundance can clearly characterize a creation with the label Bionicle — I may now more successfully contrast with System. As hinted at before, the collective whole of parts deemed indisputably “Bionicle” is a quantity much smaller than the bafflingly large array of System parts. Even if I ignore in the comparison the rarely used parts in each category, putting aside even favorites such as the beloved System camel head and the adorable Bionicle rubber squid ammunition, System still dominates by an enormous margin. (I leave the exact counting for this comparison as an exercise to the discerning reader.) This difference may be claimed by some to be a weakness of the Bionicle-based system, but I assert it to be in fact a strength!

In building with Bionicle, there exists the true struggle of the artist against an unyielding and uncompromising medium, the likes of which are not found in using System. The Sisyphean struggle with odd angles and parts make the success of a completed build all the sweeter, the qualities of the result appreciated all the more keenly, while there is less joy to be found in a more easily accomplished System build. What artistry is there to be had in immediately having available System parts for whatever is desired to be constructed? What character in a sterile build of System that all too easily presents a near-perfect facsimile of the intended design? Compare this to one of Bionicle, which demands ingenuity from the observer, to look past the greebled parts, the textures and gaps to glimpse the true intention of the builder shining through. To be sure, there is beauty in verisimilitudinous System constructions. But the System creation presents all the weaknesses of perfection, while the Bionicle creation wields the might of its deformities — especially given the handicaps it reflects.

Too, there is also how the fewer-dimensional System elements, interlocking as they do, are static and immutable, unlike the malleable forms resulting from ball-and-socket connections. This is a notable dereliction on the part of System, but owing to the age of the venerable brick, from a time where such mobility was not so prized, I ignore this fault with a passing mention, to keep this comparison sporting.

However, this digression does lead inexorably to discussion of the quintessential Bionicle work — the Toa (a foreign word meaning “man who stands yonder”). A treatment of Bionicle without be remiss without such a mention of the fundamental object of study. These armored, humanoid, robotic and certainly not coat-wearing warrior figures touch the very core of the medium. Detractors may insinuate that a strong focus on the same works does not show flexibility. But a fixation with a particular muse is not inflexible or smallminded at all. A Bionicle creator’s enchantment with the nuances of Toa is akin to the reverence past master artists had for favorite works – think of Monet and the haystacks, or Renoir and the lily.

Which leads to my final point, about character. By enshrining humanoids, robots, and Toa, as well as other popular Bionicle forms such as creatures and animals, there is a wealth of character demonstrated, from the builds’ expressiveness to their articulation. Is such character exhibited by System builds? Not in the basic and uninspiring grey castle, nor in the drab two tones of Classic Space, nor in faceless armies of soldiers, nor in porcupine-studded aircraft – No! It is in builds defined by a system where character as become foundational. Builds steeped in the Character and Creature Building System.

And so, patient reader, as this comes to a close, I trust that the agreement on the conclusion is unanimous. Bionicle is, of course, the clear superior of System – there is no contest. In fact, in comparison System may sometimes seem to barely be Lego, with its sea of parts that often resemble third-party components. Only the glorious Bionicle, crafted from its slender selection of parts, may truly ascend to the pinnacle of the Lego art.

bionicle_victory.jpg

(image credit: the author)

Author’s note: I regret to say there is not a pony, due to budget constraints.

A Conversation with Dan Kees (Blog or Die! Entry #19)

Accepted entry for the “Interview” category.

Author: LettuceBrick (Nice Try)

Word Count: 1,906

Judge’s Note:

* This entry was submitted before the deadline (Mon, Jan 15, 2018 10:10 pm), but I didn’t have a chance to post it until today.  The entry is valid and accepted for final consideration.

A Conversation with Dan Kees

 

With whom? I’m glad you asked. Dan Kees is the owner of PromoTec Specialty Printing, purveyors of, well, specialty printing. Oh, and he also prints custom designs on all manner of Lego for all manner of clients. And to top it all off, he builds! So without further ado, enough blather and on to the interview.

Screenshot-2018-1-16 PromoTec Specialty Printing.png

The Standard Questions

LB: How did you get into Lego as a child and/or adult? What keeps you interested?

DK: I probably had some type of building blocks since birth.  I had DUPLO as a baby and never remember a time without LEGO. I got my first standard LEGO set when I was five, and it’s all I ever wanted after that. I probably entered my dark ages around age 16 or so. I actually brought all my LEGO to college but only pulled it out a couple times. When LEGO joined the force with Star Wars in 1999, I was drawn back in big time, and have been building ever since. I stay interested as an AFOL because of the high stress job I have owning my own business.  LEGO works as a great stress reducer. It’s just plain fun! Another major aspect of the hobby for me now is the community. I’ve made some great friends through LEGO clubs and conventions.

LB: What are your main areas of focus when it comes to building?

DK: My wife and I put on a large LEGOWEEN display every year, so that takes up a lot of my building. I always like to make at least one large “Wow” MOC each year. Those have included a working roller coaster, a large castle, and 55 Central Park West…otherwise known as Dana’s apartment building from Ghostbusters. I don’t really have a favorite theme. I’m often inspired by a single piece and just go from there.

LB: Describe your acquisitive process and how it relates to your building.

DK: I always try to avoid buying a lot of sets, though LEGO makes that very difficult. They keep releasing such cool sets that really appeal to the AFOL community. My main budget goes to Bricklink where I buy thousands of parts for our Halloween display every year.

LB: Do you use your own printed items in creations? Other third party products?

DK: Yes and Yes. When I first started printing, I made a lot of woodgrain tiles. I use these extensively in my MOCs. However, I rarely print anything new for builds. I use a lot of custom minifigs and accessories from companies like BrickArms and BrickForge.

The Printing Questions

LB: You run a printing business which also involves Lego pieces. How did you get into printing onto Lego? Is there an engraving component as well?

DK: I’ve worked in the printing business for almost 30 years. When I first joined BayLUG, I printed some LEGO business cards for fun. I went to my first convention that same year and was really introduced to the concept of custom printed bricks. I instantly thought…hey, I could that!  I got the word out and had multiple customers overnight. I do not do any engraving, just digital and pad printing.

LB: Are there any specific challenges that Lego presents that other materials do not? Or is printing on Lego easier?

DK: Printing on LEGO is actually pretty easy. They are made from ABS plastic which accepts ink very well. They are also very consistent, which makes them easy to print in bulk…especially when printing bricks. We can interlock them in stacks and print a large quantity very quickly.  The challenge comes from running a large variety of elements. Bricks and tiles are easy, but we also print all the way around minifigs. That can get a little tricky.

LB: I assume the customer provides the design and the materials. What challenges do you face in reconciling the two and what is the most challenging Lego printing job that you’ve faced?

DK: Fortunately, we deal mostly with large custom brick resellers. They typically send artwork that is accurate and well laid out. They also understand the limitations of the process. Some less experienced customers will draw extremely detailed designs that look great on screen. However, when you shrink them down to a 16mm wide minifig torso…they don’t work so well.  Minifigures are by far the trickiest jobs. As the industry develops, people want more and more detail as well as full wrap printing. Keeping things lined up over large runs is very difficult.

LB: I know you participated as a vendor for at least one Lego convention. How did that experience compare with your more usual method of sale?

DK: Vending at a convention was tricky, because I missed so much of the convention. I quickly realized I was not cut out for retail. I really enjoy printing more than selling individual parts.

LB: What is the future of custom Lego printing for you and the market in general?

DK: The future of custom LEGO printing is really in the digital process. There are a few of us pad printing parts, which is the process that LEGO uses. Pad is great if you want your custom parts to look like LEGO made them. However digital opens up a whole new realm of possibilities with raised effects, unlimited color options, and filling in nooks and crannies that pad printing cannot accommodate. Our ratio of digital orders to pad is probably 50:1. I don’t see any end in sight for custom printing. As 3D printing and desktop UV inkjet printers come down in price, I think we’ll see a lot more people getting into custom parts and printing. I’m excited to see what the next generation comes up with.

LB: To what extent and with what rigor do you separate “hobby Lego” and “work Lego”?

DK: There is a hard and fast rule that my work and personal stock shall not mix! On the rare occasion that I supply parts for a client, I always buy them “New” from Bricklink or LEGO PAB. Some parts are inevitably ruined when used at work.

 

The Community Questions

LB: How important is the Lego community both online and more locally to you as a printer and a builder? Do you sell to AFOLs only or just conventions or also the general public?

DK: The online community is much more important to me as a builder.  I like browsing the many Facebook, fan, and other community pages. It’s fun to see what people are building around the world. I feel like I could travel to just about any country and find some AFOLs to hang out with. I don’t use the online community much for business. Many of my favorite sites do not allow commercial posts…which I totally agree with and respect insistently. I have a pretty good set of regular clients that keep me plenty busy. I mostly sell to larger resellers. I get occasional requests from other AFOLs, but our order minimums usually don’t fit their projects. I no longer sell any of my own designs.

LB: Do you have an online Lego presence, business or otherwise?

DK: Not really.  I am involved with a few Facebook pages, but that’s about it. Most of my business comes from word of mouth and repeat clients.

LB: You have of late also taken part in Bricks by the Bay convention planning. (For a while now I think.) I believe you supply the brick badges and other printed items. Could you describe some of the planning that goes into that and other aspects of the convention?

DK: Yes, BBTB is one of the biggest highlights of the year for me. I love being involved with the organization. I print the badges, and any other custom parts needed for minifigs, event kits, etc. I donate a large portion of the printing. It’s a great way to give back to the community that I’ve enjoyed for so long. Recently, my company has also taken on some of the kitting for the con. It can be surprisingly complicated, but it falls right in line with our business. It takes an exhausting amount of planning to pull off the CON each year. I tried doing too much when I first joined, so now I make sure to only take on responsibilities that I have time to do well. I’m not nearly as involved in the overall planning as I once was. I mostly focus on any custom printing needs and kit planning for the badge, event kit, and workshops.

LB: Have you participated in collaborations?

DK: Yes, mostly with BayLUG.  I love helping set up large displays. It’s something I always wanted to do as a kid but never had enough stuff.  Now we have an unlimited arsenal of builds to create huge layouts…super fun.

LB: What is the Lego community’s greatest strength? What about its greatest failings and/or weaknesses?

DK: Hmmm…interesting question. I think the community’s greatest strength is the product itself. I strongly believe that LEGO is one of the most enduring and inspiring products ever produced. I would not be in a technical/manufacturing field today without it. Our greatest weakness? I’d say we expect too much from LEGO. We oftentimes forget that this is, at its core, a toy meant for kids. The AFOL community is a large demographic, but let’s not try to fool ourselves. LEGO is a toy company and needs to be run like one. They cannot cater to our every whim…and there are a lot of them 😊

LB: Do you have any thoughts on TLG itself and its relationship with fans, both of adult and long-term variety and of the more general customer?

DK: I think TLG goes above and beyond its core responsibilities when dealing with the fan community. They have been extremely generous with their support for BBTB and BayLUG. I’m sure it’s a constant struggle within the company to balance the fan relationship with core business values. LEGO Ideas was a huge bridge over that gap. I think they’re on the right path with the level of support they offer us big kids.

LB: And at long last, what do you think the future holds?

DK: More awesome sets and new parts! I often hear people say that LEGO has lost its way with all the new parts. They would prefer we only had 2×4 bricks. Those well-meaning folks just don’t get it. With every new part, LEGO opens our building palette to new possibilities. My favorite part of viewing other people’s builds are seeing the endless creative uses of new parts.

I do hold a bit of fear towards how LEGO will compete with the digital distractions kids now face.  LEGO struggles in the digital realm, with good reason. I feel the core of LEGO is the physical, tactile relationship between the user and the medium. I’ve used LDD a bit, but nothing compares with that satisfying “click” and having a great model to show for your efforts.  Emerging markets will help keep the company strong for years to come. Hopefully, future generations don’t get too lost in screens, and will still appreciate good old fashion playing with their friends.

Thanks!

LB: Thank you very much for your perspectives on general tomFOLery and your insights into the printing side of what you do. All the best for this still relatively new year!