And the Winner of SHIPtember 2016 is…

Brama!, by Mr. Zac Lowing.  The rest of you losers can go home now, try harder next year!

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Believe it or not, this is the 100th post in the brief history of the Manifesto.  Thank you for all your views and comments, constant reader!

 

 

Friday Night Fights [Round 12]

Welcome back fight fans, to Sin City Nevada for another Jeet Kune Do edition of Friday Night Fights!  This week’s bout is an Ian Mcque inspired battle of the sky-boats, with control of international salvage rights on the line.   Without further preamble, let’s go to the tale of the tape.

Fighting out of the red corner, from beautiful Lagoa Santa, Brasil, it’s Felipe “O Touro” Avelar and his “Mestiço“.

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And fighting out of the blue corner, from fascinating Taipei, Taiwan, it’s “Jackhammer” JPascal and his “Ramona“.

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As usual, constant reader, you are tasked with deciding the outcome of this pugilistic endeavor and determine who will receive a week’s worth of bragging rights.  Simply leave a comment below and vote for the MOC that best suits your individual taste. I will tally up the votes next Friday and declare a winner before announcing the next bout.

Last Week, on Friday Night Fights….

It was the battle of SHIPtember, with the control of the outer rim planets on the line.  In the end,  Anders “The Sledgehammer” Sinding  and his “World_Eater “ scored a  10-4 victory over  Cecilie “The Samurai” Fritzvold and her “Zea’x Dauphyz“.  Anders Sinding records his first win and improves his record to (1-0) while Cecile Fritzvold falls to (0-1).

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Seven Words

If you haven’t notice, this week’s theme is a profane one.  From nasty attacks on sweet innocent cosplayers, to salacious mosaics, to profanity, the Manifesto is comfortable embracing the A in AFOL.  The late great George Carlin had a great standup routine he debuted in 1972, a riff on a Lenny Bruce routine from the previous decade, where he explored the seven dirty words you can’t use on American TV.  Back in 2008, noted builder Alex Eylar (a.k.a Profound Whatever) interpreted the famous rant in Lego and the results were quite compelling.  I only recently discovered them, while searching through Eylar’s extensive back catalog for material for a different article and I was immediately captivated. I enjoy profanity, not as much as say Rutherford but I think no great vocabulary is complete without some choice gutter-talk in your arsenal.   The designs are simple, but I don’t care, it’s the beauty of each message that appeals to me.  Get used to these images, constant reader, because I intend to use them from time to time on the Manifesto when more refined and civilized palaver fails me.  Thank you Alex, this was like finding an unexpected 20 dollar bill in your pocket when the wife and kids are not around to tell you how to spend it.

 

 

A Little T&A (NSFW)

I have mixed feelings about mixing Lego and erotic themes, which is nothing new under the sun, people have been combining the two since the phallic space-ships of Bonktron debuted over eleven years ago.   It probably goes back even further but that’s the first ‘adult’ series of models I can remember.  Even MOCpages, went through a prolonged stretch in the mid 2000’s when the height of humor was sig-figs sodomizing each other with hotdogs…I’m sure you can imagine the sheer hilarity of it all…  It’s not just the guys who get in on the erotic action, Janey Gunning showed us some in whips and chains back in 2006.  As long as adults have been building with Lego, there have been sexual themes.

I don’t object to the adult stuff based on any moral objections or hand-wringing over what the “children” might see.  I admit that I get a little squeamish when I see minifigs engaging in sexual situations, because of the stigma attached to us by the outside world about  men (primarily) who play with a children’s toy.  Showing minifigs boning just throws fuel on that fire and more often than not it doesn’t serve any larger scene or idea, it exists purely to be provocative. This is one of the worst examples, I can’t endorse this image in any way, it’s skeevy, and barely qualifies as a build.  In a stereotypically American way, I don’t have a problem with minifig violence, but showing little dolls having sex is not something I’m want to see. To me, minifig-sex works best when the action is more suggestive than overt.

Once you get away from the minifigs though, I don’t have any reservations at all.  I enjoy watching builders struggle with the human form and the challenge of turning plastic parts into something sexy.  My final objection is that most erotically themed builds are terrible, there is often little thought put into their construction because the builder is too busy giggling about boners or trying to decide which porno to watch next.  I’ve never seen a Bonktron ship that wasn’t absolute crap and all that sausage humor on MOCpages was mediocre at best, it was the same basic idea repeated over and over. For every Letranger Absurde, Ian Heath or Bricks Noir, there are a hundred hacks who don’t really try to make something compelling, just provocative.

All that is a long-winded way to work my way around to a builder who should be familiar to most of you, Bricks Noir.  What separates the builder from the crowd who indulge in erotica is the skill level.  This kind of SNOT work has a high degree of difficulty whether it’s built in the brick or in this case, digitally.  In Bricks Noir’s latest impressive work, “Classic Curves“, it isn’t the anatomy that interests me so much as the Mustang badge on the grill and the subtle curves of the fenders and mirrors.  Sure the lady is attractive, the legs are extremely well done, but everywhere you look in the image you’ll find some delightful detail.   If you slapped a frame on this one and hung it in a coffee joint people wouldn’t know it was Lego, even when they got up close. Sexy and scary are two of the most difficult themes to capture in the brick I can’t commend the builder enough for capturing sexy like no other.29345890883_4c3d0467fc_o

Bricks Noir is one of those rare builders who seemed to spring to life fully formed (like a Greek god) with advanced skills and no awkward initial builds.  Such instant success tends breed suspicion, especially when the builder in question is relatively quiet and provides no information in their profile.  The most clever blogger on TBB, Ian Heath, speculated last year that  Bricks Noir is a pseudonym for an “established builder” but as usual, the big blog would rather play coy about it than make a statement or even an educated guess.  I’m a conspiracy theory guy, so that makes me think it’s probably the clever blogger himself.  Heath certainly has the skill-level to pull it off, and he likes mixing butt cheeks and Lego, so until proven otherwise, I’ll go with Mr. clever.  I would love to hear your take on the true identity of Bricks Noir in the comments, or if you think there is no conspiracy at all.

I can’t help but wonder how far Bricks Noir  will push the envelope in a genre he basically owns.  Will we be looking at blow-jobs and golden showers by this time next year?  Is uncensored erotica something you want to see more of, constant reader?  Is there a line that shouldn’t be crossed?  I kind of hope he or she goes in that direction because the pearl-clutching and moral outrage by the true-believer Lego cultists and the general public would be a wonderful spectacle to behold.

I went down some nasty rabbit-holes while exploring the topic for this article and it almost turned into a long-form Omnibus post because there is so much content.  In the end though, as I complained above, very little of the content was quality building and I thought it would be better to leave the focus on the incredible work of Bricks Noir.  I will leave you with two links, the first is a group (NSFW) on Flickr that specializes in all things erotica, and the second link is to perhaps the strangest thing I found in my research, a customizable Lego butt-plug (very NSFW) which may be the strangest Lego related aftermarket product that I’ve seen.

Constructive Criticism: Mecha-Marco

Welcome back to the Manifesto’s regular feature where I provide a builder with some feedback that is hopefully both entertaining and helpful.  The format is simple: a reader submits a model for evaluation, I come up with at least one good thing about it, at least one bad thing and one random observation that falls outside the first two categories.

Today’s volunteer victim on the rotisserie spit is constant reader and friend of the blog Marco Tagliaferri (a.k.a. Tagl).  you may remember him from such interesting and popular builds as: Prospector, Blue Ray S4, and the unforgettable AMPD.  As per standard operating procedure, Marco’s most recent model, entitled MTG S3 Wanderer is the subject of our weekly conversation.  The unpleasant truth is that I saw this model when it was posted a few days ago, and it didn’t do much for me.  It’s not a bad design by any means, but it didn’t do anything to distinguish itself from the vast ocean of similar mecha out there.  Maybe I’ve become too jaded after a decade of looking at models…but it seems to me that there are a handful of subject matter (especially in Sci-Fi) that have been done to death, like VTOL gunships, pointy starfighters and grey chicken-walker mechs.  I’m not saying those topics should no longer be experimented with, because there is always an opportunity to reinvigorate the form and I would never tell a builder they shouldn’t build something.  However, if a builder is going to tread one of those well-worn paths then it’s important to say something new and like it or not, the margin of error is much smaller.  So let’s talk about the “MTG S3 Wanderer“, what went right, what went wrong and the name game.

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It’s worth mentioning that the Wanderer was constructed for a building challenge / gift exchange called the Mecha Telephone Game.  Its riff on the popular Starfighter Telephone Game (created by Mike Yoder) where an AFOL builds a starfighter…mails it to the next player who puts their spin on the design and mails it to the third player…and so on. So when you evaluate the Wanderer, you really should take into account this model, by Lu Sim (a.k.a. messymaru), which was Marco’s inspiration.  You can see both in the photo below.

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First and foremost, Marco had a tough act to follow, Lu Sim’s mech is really cool, despite the low hanging dingus-gun.  I think Marco did a damn good job creating something that was inspired by the original while simultaneously taking it in a new direction and making it his own.  Even though I’m not the biggest fan of the color blocking on the Wanderer (as you’ll read later), it looks much better when you see the two mecha standing together.  When viewed through the lens of the game, Marco’s contribution is obviously a success, I’d be proud to have one stomping around my bookshelf and I’m sure Caleb was happy to receive it.  It must be difficult to strike the right balance between honoring the inspirational model and putting your own stamp on the design so I appreciate the effort.

Constant readers of the Manifesto are quite familiar with my mecha foot-fetish, it is the feature by which I determine the quality of giant robots and walking war machines.   I’m happy to report that Marco did a nice job on the feet, it’s probably his Italian heritage, all the finest shoes come from Italy, who produce over 205 million pairs per year.  The mecha-feet have a great texture that is sufficiently machine-like without being busy.  There is a nice transition into the ankle and they look good from every angle, were some mecha have feet that only look good in the front and the heels are often blocky, unsightly affairs.  I kind of like how the front of the foot and the back are essentially the same, that seems unusual to me and although I wouldn’t have expected that decision to result in a good-looking foot, it does.

Traveling up the model, the legs are pretty good too.  The proportions are nice and I like how Marco transitions from the highly detailed feet to the more plain armored sections of the upper thigh and beyond.  The lower legs are visually complex and that slowly changes as the greebles creep up the side of the legs and then disappear as the armored sections take over.  The smooth curves of the knees and the calves are very effective, and I like the light gray/dark gray color blocking on the legs, it looks much more controlled than the other sections of the mech.  There is only one thing about the legs that I don’t like, the tumor-like cones that stick straight out of the hips.  I think a lower-profile treatment would have worked better, like a radar dish or some kind of armor plating.  Generally speaking I think a mech’s shoulders should be wider than it’s hips, otherwise it messes with the basic form silhouette too much.

The back is an often overlooked aspect of mech building, I’m not sure if it’s because the back is hidden in most photos or if it’s the last design element and gets the short shrift.  Marco does a fine job here, I dig the big cannisters formed by the wheels and radar dishes, it isn’t reinventing the wheel but it looks good.   The buttocks area is not as exciting but the use of minifig hands is a nice touch.  Finally, the transition between the top of the mech and the back is handled well and it looks especially pleasing from the side-view where you can really appreciate the curve.

And finally a brief word on the model’s articulation, which is a point of interest unique to mecha building.   Although you can’t really tell from this photo the mech can rotate at the base of the torso and the guns can move as well.  It’s not a super-flexible model but it does have a little bit of poseability and that’s always a selling point for mecha.

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I’m not a big fan of the torso, I don’t like the way the curved-pieces sometimes work against each other.  I would have liked it good deal more if the torso was smoother with a smaller variety of curved pieces.  It looks kind of jumbled, like a clay model that you want to smooth-out with your thumb.  Unlike the back, I don’t like the transition between the top of the torso and the front, again it’s jagged and the dark gray plate is distracting, like it highlights a bad transition instead of disguising it.  I’m also not a big fan of the gun-mount, it looks tacked on and insubstantial.  The torso isn’t terrible, nothing on this model is terrible, it just seems liked a missed opportunity.

Speaking of the guns, they seem too scrawny for such a robust platform.  I would rather have seen some big weapons at the shoulders and no dingus-gun at all.  The design of the guns seems really dated to me, like they would have passed or even been praised a decade ago but the bar has been raised.  Specifically, I really don’t like the blocky ammo box hanging below the left side weapon, it really looks harsh from the front and it doesn’t add anything to the build.  The guns are also the area where the color-blocking fails, the armored panels on one side are distracting and the white hinges on the other side equally so.  I know the mech that inspired the Wanderer had white missile-pods but I think the white on Macro’s mech is too broken up, not solid enough for my taste.  I wonder if it might have been better to include a missile-pod on the Wanderer, just on one side to have a more obvious tie-in between the two models.

The presentation detracted from this model a little bit, although I liked the 4-in-1 style which made it much easier to review for this article.  The photo seems just a little too blurry, it’s certainly passable but I guess I’m spoiled to the current trend of really crisp photography.  The background color was a bad choice too, it’s too close to the color of the model and it even makes the white seem dull when it should pop in contrast to the gray.

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The naming of models is a difficult matter…choose the right name and it’s far more likely that you’re work will be remembered, especially if there are similar examples to compete with.  If you choose to go with no name at all, you might not get blogged, or worse (gasp) the blogger might name your model for you.  Choose a bad name and people will mock you…probably not to your face, but make no mistake you will be mocked.

When I see model like Wanderer that shares a name with a popular song, I can’t help but make the association.  Sometimes that’s a good thing, and sometimes it’s not.  When I first looked at Marco’s mech and saw the name, this song leapt into my head in a millisecond and it was annoying.  In this particular instance it’s a 1961 pop song by Dion who sings the praises of some kind of hobo man-whore.  I find the song to be super annoying, it gives me bad flashbacks of being a kid and having to sit through the terrible sitcom ‘Happy Days’ because there were only 4 channels and the other options were somehow worse.  Damn, I’m getting old.

By the way, if you watch the video there is a dude in the crowd that bears a striking resemblance to the 2 for Tuesday graphic.  Our favorite bartender Lloyd is in the house!  It seems like Dion’s feet are nailed to the floor, he moves so awkwardly…and those goofy backup singers.  Is this even real?

So the bottom line is that the Wanderer is nice, but it’s a near miss for me, it doesn’t do enough to take a tired form and make it fresh.

We will close with this boilerplate reminder…if you’d like to have one of your models get the (good/bad/whatever) treatment, just sign up in the comments below.

 

Two for Tuesday: Jon Palmer

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Good evening constant reader, its happy hour and our bartender Lloyd is setting them up neat, just the way you like it. Tonight’s V.I.P. in the Manifesto lounge is my personal Lego spirit-animal, and O.G. Spacer, Jon Palmer.  Like too many of the builders featured in this column, Jon has drifted out of the scene, but you won’t find a person who had a bigger impact on the hobby in it’s formative years.  Jon had a hand in all of the sci-fi boilerplate we take for granted now From Moonbase to geodesic domes to the SHIPyard (an early pre-Flickr archive of SHIPS).  In the age of LUGNET, when things could be a little stuffy and insular, Jon was always super friendly and above all, funny.  Sometimes we tend to take the hobby way too seriously, myself included, but never Jon, he could find humor in almost any situation.  It’s a cliché, but he really did have a talent for bringing people together in a positive and creative way.  I had the great pleasure of hanging out with Jon on a half-dozen occasions,  even at my homestead here in Vegas, and that’s really the acid test for my fellow nerds, would I want them in my home?  Jon is one of the few people I’ve met who could move in, if he needed to.  Hands down my best convention experiences were the BrickCons in Seattle where Jon and I had a chance to hang out, it was the first time I appreciated offsite activities more than those of the convention hall. As a builder, very few people were as personally inspiring to me, his 2002 spaceship Bison, for instance, was just as important and influential to me as the Dragonstar. It may look dated by today’s standards but it was a breath of fresh air ten+ years ago in an unusual color scheme.  Outside of Rutherford and Rubino, my two cronies since high-school, nobody had a bigger impact on me in the hobby than Jon.

For tonight’s first shot, we’ll be examining Jon’s often duplicated geodesic dome from 2006.  I can’t stress enough how popular this model once when he first posted it online, people were blown away.  As a fan of 70’s Sci-Fi, it certainly made a lasting impression on me.  My build table is not ideal to make one, but I have one of those ‘some day’ projects in mind that involves about 5 domes of varying sizes.  Because he was a community minded kind of dude, Jon thoughtfully shared the building process in a series of photos.  Check out the link and maybe you’ll be inspired to make your own.  The cost may be a little steep but the result is magnificent and sturdy.  I still see this design pop up every now and then at a convention and it always looks fresh, but I don’t think anyone (including Jon) has really done much with the interior space.  I have a small section of the structure built to keep me inspired and I’ve been slowly accumulating the parts over the years.  I’d like to see how much of the dome can be closed off without annoying gaps or sag.  The dome is one of those rare models that captures your attention, even from across a crowded convention hall, surrounded by other amazing things.

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For our second shot, we will take a brief look at one of the biggest building fads the hobby has ever seen, rather than a single model.  Most of Jon’s stuff has been lost to the digital ether, the photos available on Flickr only represent a fraction of his output.  In 2002 Jon was in important part of a small group of Spacers who created and developed the Moonbase concept, the very popular first attempt at a modular, collaborative, convention-based standard.  The ghost of Moonbase can still be spotted now and then, but it’s a shadow of it’s former glory.  At it’s height, every major convention had a sprawling layout with monorails, giant towers, moon-track and smoking volcanoes.  Like every fad, Moonbase eventually jumped the shark and became a kind of parody of itself, but it’s importance in the history of the hobby and conventions cannot be understated.  As with the geodesic dome, Jon thoughtfully compiled the instructions and examples first on his personal site Zemi.net (now defunct) and later on Flickr, so that anyone can easily get in on the action.  Whether it was minifig scale or microscale, Moonbase united builders from across the planet and that’s pretty cool.  The possibilities were endless and the standard was scaled to be very attainable, even for new builders with relatively small connections.  You could make just a corridor or an end-cap, and still feel like you were a part of the display.  When I think of Palmer, I think of inclusion and innovation.

Probably the biggest build-related regret I have in the hobby was the failure of the Lord Mandrake Memorial Sea Tower, a collaborative project involving myself, Palmer and Ryan Rubino back in 2008.  Ryan and I were fresh off the Omicron Weekend and we were fired up to work with Jon, who we both considered to be a mad genius.  Ryan’s famous Leviathans model was originally intended for the this ambitious undersea diorama, with Jon building the tower itself and yours truly providing the canyon and seafloor terrain.  We were a couple of months into building and things were really shaping up, when Jon abruptly moved from Seattle to Tulsa and subsequently lost all interest in building.  There is no dramatic story or unsolved mystery, like many builders space to build was an issue and other real life considerations got in the way.  I blame it on the geography, I have a deep and abiding hatred of Tulsa and all things Tulsa related to this day.  It’s the city that ate Jon Palmer and it should be razed to the ground and salted to make sure nothing grows there again.  If I could wave a magic wand and bring one single builder back to the hobby it would be Jon, for me the hobby is a worse place without him and I’ll certainly never enjoy BrickCon in the same way again.  Well, truth be told I guess I’d bring nnenn back because he’s dead and I’m sure his family would be thrilled to have him back, but second would be Jon.

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For this particular feature on the Manifesto I like to conclude the proceedings with a photo of the builder in question. I do this to help you put a face to the name and sometimes with the express intent to take the piss out of the builder. This is one of those times. Please recall that a precedent has been set in this ongoing series that we will be reviewing the fashion choices of each builder.

Jon is actually a pretty stylish dude, often without really trying, so I had to go the extra mile to find just the right photo.  Anyone who knows me is aware of my extreme aversion to ‘cosplay’ and more specifically ‘cosplayers’.  Most people like attention in some way or another but cosplayers take it to a whole new attention-whoring level.  The entire core of the hobby is based on the premise “look at me!   No, really, look at me!“, and it may be the one group of nerds who has a higher concentration of special snowflakes than Lego people.  The most insufferable in-law I have is a cos-player, so I’ve seen them up close and personal and it’s nothing but narcissism all day long.  I love Halloween as much as the next person, and costume parties are great, but I’m sick of cosplayers invading other hobbies and I really hate when they try to insert themselves into ours.  The only time I’ve been tempted to violence at a convention was with a dickhead cosplayer who looked like a kabuki-jedi who would run his mouth about the models without having brought anything of his own.  I think it was less about the quality of the models and more about his need to feel superior.  Just go away…I don’t care how cleverly made your gender-swapped Ant-Man X-wing pilot costume is, you’re annoying and you should leave. The same with steam punk people, save it for your own convention, nobody cares how many brass buttons you can fit on your codpiece.  Go push your tchotchkes somplace else.

Getting back to Jon though, this is the rare kind of cosplay I can appreciate.  Jon was the Space Coordinator for the BrickCon the year this photo was snapped and it was his job to handle the Moonbase layout.  This vibrant one-piece certainly looks like a suitable Moonbase uniform, without being derivative of a specific franchise and it’s orange!  Having your rank spelled out on your sleeve may not be as cool as a mission-patch but it rocks in a very 1970’s kind of way.  As you can imagine Jon was easy to find on setup day, which made it easier for newcomers to figure out who was in charge and join in the Moonbase fun…a frequent problem at conventions…most coordinators suck at their jobs.  This one is an easy decision.

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SHIPrites Vol 4: Play-sets or Display pieces?

The Manifesto is proud to present the fourth installment of a month-long series by friend of the blog and creator of SHIPtember, Simon Liu.

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Hey everyone,

Welcome to volume 4 of SHIPrites, the Super Sunday SHIPtember spectacular!

So far we have talked about the Journey and the path that is SHIPtember, we talked about some of the history of SHIPs and the question of Interiors.

There was some good debate among the commentators last week regarding interiors.  While my original thought was that a lack of interiors meant a significant break from the ‘old school’ style of SHIP building  it was aptly pointed out that many of the SHIPtember era SHIPs have extremely complicated shapes and cladding which necessitated a lot of internal structure, thus preventing the inclusion of an interior. This effectively asked a new question, which is ‘better’: Play-sets or Display pieces?

Let’s take a look back, shall we, to the short history that is SHIPtember?  Here are the first three SHIPs to win SHIPtember:

2013: Nathan Proudlove – Arrested Development

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2014: Tim Schwalfenberg – Hurricane Battlecruiser

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2015: LEGOLIZE IT MAN – muulla – This SHIP also I believe has the notable privilege of the most FAV’d SHIP of all SHIPtembers with 422 (Happy Keith? NUMBERS!)

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With the exception of Nathan’s first year entry, the collective judges all choose Micro SHIPs, and even the special judges from Homeworld Dev team’s top picks from last year were microscale. Looking back at the first year, there were quite a few minifig scale SHIPs with interiors, and part of me wonders if that was a hold-over from the old Era of SHIP building – the pre-SHIPtember era. But what we saw that first wonderful SHIPtember was a lot of MicroSHIPs, and a definite shift towards crazy and hyper detailed SHIPs.

Even with the behavioral engineering effect of naming a Minifig Scaled Interior SHIP as the inaugural Best SHIP in 2013, the flood of Micro SHIPs seems to be unabated. The gene bottle was smashed opened so to speak, as people saw the amazing Micro SHIPs that came out of that first SHIPtember. Factor in the time constraints and the extra design requirements and structural hotdoggary required for some of the more complex textures and designs, it’s easy to see why MicroSHIPs seem to achieved prominence.

Even old school spacers are getting into the action: zachmoe in the first SHIPtember was in my mind as the one that really pushed me to start thinking of SHIPs more as display pieces and less like play-sets (though I don’t think I realized it at the time). His mundane sounding entry of a Octan Fuel Transport is just simply technically brilliant and makes even the most micro builders giddy with his details:

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But it’s just not the judges that were swayed by the Micro-side, arguably the most important trophy (cause I can win it!) is People’s Choice, the award that the builders and community votes on. This, to me is the real litmus test of how epic your SHIP is. Judges can be swayed to box in SHIPs by this and that, and have potential agendas and soft spots, but the people, they’re brutally honest in voting on the coolest SHIP – which actually isn’t a bad criteria.

In fact, this is so important, that People’s choice comes first. To me, it means more to have the community proclaim their favorite than a secret cabal of judges appointed by a few.  So let’s see what the people liked in terms of SHIPs:

2013: Jacob Unterreiner – Phoenix (with possibly the best SWOOSH! ever.

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2014: Damien Labrousse – untitled

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2015: Tim Schwalfenberg – Vaygr Battlecruiser (Again! – will he three-peat in the best SHIP/People’s choice?)

So let’s take a closer look, again it looks like it’s a Micro-sweep, so not only have the Judges and builders shifted radically away from the Play-sets and into Display pieces, but also the community at large.

But wait! Look closer at Damien’s SHIP  I tricked you! That’s not actually MicroScale, it’s MINIFIG scale – you can see the little red pilot. But it LOOKS like it’s microscale, doesn’t it?

And maybe really that’s the point – scale isn’t the determining factor of cool or not. It’s the so-called micro-detailing that is wide-spread on MicroSHIPs (cause you kinda have to have micro details on microSHIP – duh) that is really the new trend. And microSHIPs tend to be smaller than Minifig Scale equivalents – which means the extra parts required for such detail to be far less than to build with a minifig Scale equivalent – But that’s not to say it can’t be achieve, Damien and Nathan are great examples. Another blast from the past, and one of my all time SHIPtember fav builds from 2014 is [Stijn Oom] with his absolutely drop dead dropship (Keith is totally right, everyone loves a good VTOL dropship…everyone):

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(and I stand corrected, this appears to be the highest Fav count at 722 and counting…. … yeah)

So what now? The super detailing trend will continue and I’m sure we’ll see many amazing minifig and micro scaled SHIPs this year and subsequent years. For me, I think I’m hatching a plan for next year already, after so many hours pondering for SHIPrite fodder, it really kept making me really want to build NEXT year’s SHIP. Not that I don’t like this year’s (I do have serious issues with it) , but I’ve had so many ideas while trying to review the past few SHIPtembers and honestly some realizations I never had till I had to really had to think about it … SHIPtember 2016 … I want to do a micro-scale-detailed-minifig-interior-SHIP.

… tune in next year to see how that goes.

 

Cheers,

Simon