And the Winner of SHIPtember 2018 is…

File this under excessive tardiness but our foundational traditions must be observed regardless of conventional time frame.  Your winner of SHIPtember 2018 is…Brama!, by Mr. Zac Lowing, a man and a mustache who every constant reader of this esteemed blog should be familiar with by now.  He’s the same MAN who took top honors in both 2017 and 2016.  The rest of you losers can go home now…try harder next year!

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There was some minor discussion around the water cooler that 2018 was a down year for the annual challenge, but there were definitley some memorable gems to be found in the inky blackness between the starts.  To my eyes, I found this year in general to be more interesting than usual because no single identifiable style dominated the field.  Even though the numbers might have been down in terms of overall participation, I think creativity and uniqueness was extremely high this year.  There were no endless fleets of lozenge-shaped HomeWorld inspired starships or generic, geriatric Star Wars designs or any other franchise for that matter.  After pouring through the results (my own results because as is customary, Simon Liu has not yet wrapped up the proceedings almost 4 months later) I thought I’d share them here.  I don’t want to drag Simon too much because I’ve done it enough in past years and he truly is one of the most generous people I’ve met in my Lego related travels.  That said, the natives seem to be restless this year and complaining about his laissez-faire leadership style more than I’ve seen before.  It’s a shame because SHIPtember is obviously one of the most dependable, influential and long-lasting challenge/contests we have in the genre or in the hobby at large.  Completing the month-long challenge is a rite of passage for most “serious” sci-fi builders and every year it draws in new talent and provides a nice stage to get your models actually looked at and commented on.  I almost wish Si would pass the torch to somebody more motivated rather than let it continue to deteriorate like so many other things in community.  Listen, I’ve experienced my fair share of suffering the slings and arrows of running contests and challenges…it’s largely a thankless job that requires time, followthrough, straight up cash homie and a good deal of all-purpose hassle over any number of issues (mostly shipping in my case).  I don’t blame Simon in the slightest for burning out, but I do blame him for not finding a way to breathe some new life into SHIPtember, either personally, or by getting some help.

If you’re curious, these are the highly unofficial results I came up with on the old quasi-reliable abacus.  The public was tasked with listing their top 3 favorite SHIPs of the year and these are your winners.  It was both interesting and kind of cool that a digital SHIP took home top honors in 2018, maybe that’s progress?  I think it’s the first one to ever do so, but I could certainly be wrong.  At the time of posting Simon was not available for commnet to confirm or disavow.

1st Place People’s Choice: Pleurotus Flight by Inthert, with 7 first place votes.

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2nd Place People’s Choice: Xylethrus-AMV by Halfbeak with 6 second place votes.

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3rd Place People’s Choice: MOTH by Oscar Cederwall (oOger) with 5 third place votes.

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In case you’re curious my favorite was the Doomsday Disco by the one true king Pierre E Fieschi.  Concept, style, presentation and cool name, it checks all the boxes for me.  It might not be the most unique or fanciest but he’s my go-to guy for all things SHIP related and I’d never cheat on him with some Jenny of the moment in high heels and fishnets.

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So you three weirdos enjoy your well-earned spots on the medal podium, but we all know who wears the crown…every year.  Every.  Year.

Remembering the King of all Swoosh Videos

The swooshing of Lego spaceships is a time honored tradition that has it’s roots (for most people) in the carefree days of childhood when nothing was better than running around like a sugared-up jackass with your favorite space fighter making engine and laser gun noises.  As teens and adults, most people limit their swooshing to hastily taken still photos where the greatest variable seems to be facial contortions and wardrobe.  Indeed, some artistic souls, like Graybandit2000 have mastered the art form to the point where it seems little innovation is possible or even necessary.  I’m not a swooshing man myself (I have a face made for radio), but I can appreciate a good swoosh when I see one.

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I’m not sure who was the first builder to apply the concept to video, but maybe one of you will educate me in the comments.  Swoosh videos became an all too brief fad a few years ago and most example seemed to be directly associated with the oft discussed SHIPtember.  Indeed, the practice became so popular that even the tribe of notoriously humorless train-guys tried to get in on the action, but as usual, they didn’t quite…get it.

By and large, swoosh videos are pretty uninspired, shaky-cam affairs that are sort of instantly forgettable.  This is sad when you take into account all the comedic and auditory advantages video has to offer.  I think the collected works of Monty Python alone would provide nearly endless inspiration to would-be directors, but most people refuse to apply the same creativity to the videos as they do to their Lego models.  Even when the creators get the music right, the results are frequently out of frame, out of focus and ultimately out of bounds.  One enterprising builder had the foresight to bring a trampoline into the mix and yet the final product still managed to disappoint.  I don’t think you can really maximize the value of a trampoline without the entire affair ending in injury or some form of disaster. Most of the videos seem to feature teenagers literally running around in bucolic settings, with a death-grip on their precious SHIPs.

For my money, the greatest swoosh video to date, is 2013’s simply titled SWOOSH, by Jacob Unterreiner.  Jacob seems to have dropped off the map in the last year or so, which is a shame because he was really hitting his stride as a builder.  Even though I’m pretty sure he and I shared some unkind words at some point (no doubt my fault), I always enjoyed his work immensely.  The model he’s clutching, PHOENIX, is worth a look too, it’s pretty rad and has some great color blocking. While we wait for Jacob’s triumphant return to the scene, let’s enjoy the king of all swooshing videos and pause to consider this underrated and underdeveloped sub-genre of the hobby.

Feel free to include your favorite swooshing still shots or videos in the comments.

 

 

In Praise of SUPERHAWK

Next month marks the 10 year anniversary of a kick ass model that once rocked the very foundations of MOCpages, back in the mist shrouded before-time, when the site was actually relevant and home to a vibrant cast of builders, malcontents and Euro-trash.  I’m talking about the mother fucking C-107 SUPERHAWK! by Chris DeBree.  Clocking in at 169 studs long, I think this beast could still hang in there with the upper tier of the 2017 SHIPtember offerings.  Sure the photos are blurry, the background is kind of sad and some of the shaping is a little rough by today’s lofty standards, but back in the day I can assure you this was state of the art sci-fi building.  The engine technique may seem like boilerplate to the more jaded members of the Manifesto audience but this is one of the first uses I can recall.  Still not sold?  It also sported a fully realized (if spartan) interior that included accommodations for a crew of 43 carefully chosen minifigs, with room for a beefcake battle tank for good measure.  There were also an impressive list of working features including but not limited to: movable rotating Gatling cannons, cargo ramps, hatches, landing gear and flaps.  With the possible exception of lighting, which wasn’t really in vogue back then, the SUPERHAWK had everything a scif-fi fan could ask for and the numbers reflected it’s awesomeness: 136,759 views, 821 likes and 361 comments…numbers that would be impressive on Flickr today or any other photo-venue of choice.  Sure it’s had 10 years to accumulate those gaudy stats, but the lion’s share were generated the first year and it’s good enough for the 13th spot on MOCpages’ listing of it’s all-time most popular models.  Only Kelso’s Invisible Hand, and Garry King’s Battlestar Berserk, two classic SHIPs, are higher on that list.  Perhaps just as importantly, the mighty warbird also inspired a legion of imitators, none of which are really worth posting but it motivated a number of people to not only build, but think big and push what they thought of as possible.  Believe me when I tell you constant reader, this model was directly responsible for dozens of craptacluar drop-ships and they all worshiped at the temple of SUPERHAWK.  Still not convinced I see…how about some 10 year old celebrity endorsements?

El Barto: “This thing is wild! The design has elements of a F-16 in the nose and an F-4 Phantom in the tail, two of my favorite fighters. But this takes it to a whole new level. Unbelievable job!”

Stuart Delahay: “This is a thing of beauty. The sheer scale, the lines and shapes, the fact it actually carries 36 troops and a sizeable crew (I despise ‘dropship’ mocs that are huge then hold three figs). Well done sir, quite rightly one of the most popular mocs on the site.”

Brian Kescenovtiz: “This really is quite an amazing ship. Wonderful details everywhere you look…fantastic job Chris!”

Mark Stafford (current TLG designer): “Beautiful and inspiring. One of the best ships I’ve seen in a long time, the detailing is great and seems to be there for a reason-rather then just for the sake of it. Great stuff.”

Mark Kelso: “MOC’s like these are few and far between. The design is superb, and the execution (which becomes more and more difficult as size increases) is handled masterfully. In contrast to other reviews, I have seen other MOC’s that are larger and even more complex (visit my home page for links to some of those), But this one is absolutely in their league…which is saying A LOT!!!!!! This is one of those MOC’s to be visited again and again. FANTASTIC job!”

And I’m gonna throw in Nannan Zhang’s comment just because aside from being accurate, it also proves what a humorless bore he’s always been: “Great details, but some overall shots would be even better.”

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The Chairman was quite right though, it is indeed a shame the photos are so crappy, because although I’m nostalgic for the SUPERHAWK, I had completely blocked out how bad the presentation was.  Even allowing for the fact that your average builder didn’t care as much about backgrounds and post-production back then, it’s still objectively terrible and no doubt kept the model off the big blogs of the day.  It’s even more of a shame that Chris seems to have completely wandered out of the scene just two short years and two models later (his last posted model was this nifty dune buggy), but with this single epic creation he definitely made his mark on the early days of the hobby and for that, this builder will remain grateful.  So won’t you join me and raise a glass to 10 years of SUPERHAWK?  If you won’t, you’re probably a communist and you should take a long hard look at yourself.

 

SHIPrites Vol 4: Play-sets or Display pieces?

The Manifesto is proud to present the fourth installment of a month-long series by friend of the blog and creator of SHIPtember, Simon Liu.

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Hey everyone,

Welcome to volume 4 of SHIPrites, the Super Sunday SHIPtember spectacular!

So far we have talked about the Journey and the path that is SHIPtember, we talked about some of the history of SHIPs and the question of Interiors.

There was some good debate among the commentators last week regarding interiors.  While my original thought was that a lack of interiors meant a significant break from the ‘old school’ style of SHIP building  it was aptly pointed out that many of the SHIPtember era SHIPs have extremely complicated shapes and cladding which necessitated a lot of internal structure, thus preventing the inclusion of an interior. This effectively asked a new question, which is ‘better’: Play-sets or Display pieces?

Let’s take a look back, shall we, to the short history that is SHIPtember?  Here are the first three SHIPs to win SHIPtember:

2013: Nathan Proudlove – Arrested Development

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2014: Tim Schwalfenberg – Hurricane Battlecruiser

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2015: LEGOLIZE IT MAN – muulla – This SHIP also I believe has the notable privilege of the most FAV’d SHIP of all SHIPtembers with 422 (Happy Keith? NUMBERS!)

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With the exception of Nathan’s first year entry, the collective judges all choose Micro SHIPs, and even the special judges from Homeworld Dev team’s top picks from last year were microscale. Looking back at the first year, there were quite a few minifig scale SHIPs with interiors, and part of me wonders if that was a hold-over from the old Era of SHIP building – the pre-SHIPtember era. But what we saw that first wonderful SHIPtember was a lot of MicroSHIPs, and a definite shift towards crazy and hyper detailed SHIPs.

Even with the behavioral engineering effect of naming a Minifig Scaled Interior SHIP as the inaugural Best SHIP in 2013, the flood of Micro SHIPs seems to be unabated. The gene bottle was smashed opened so to speak, as people saw the amazing Micro SHIPs that came out of that first SHIPtember. Factor in the time constraints and the extra design requirements and structural hotdoggary required for some of the more complex textures and designs, it’s easy to see why MicroSHIPs seem to achieved prominence.

Even old school spacers are getting into the action: zachmoe in the first SHIPtember was in my mind as the one that really pushed me to start thinking of SHIPs more as display pieces and less like play-sets (though I don’t think I realized it at the time). His mundane sounding entry of a Octan Fuel Transport is just simply technically brilliant and makes even the most micro builders giddy with his details:

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But it’s just not the judges that were swayed by the Micro-side, arguably the most important trophy (cause I can win it!) is People’s Choice, the award that the builders and community votes on. This, to me is the real litmus test of how epic your SHIP is. Judges can be swayed to box in SHIPs by this and that, and have potential agendas and soft spots, but the people, they’re brutally honest in voting on the coolest SHIP – which actually isn’t a bad criteria.

In fact, this is so important, that People’s choice comes first. To me, it means more to have the community proclaim their favorite than a secret cabal of judges appointed by a few.  So let’s see what the people liked in terms of SHIPs:

2013: Jacob Unterreiner – Phoenix (with possibly the best SWOOSH! ever.

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2014: Damien Labrousse – untitled

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2015: Tim Schwalfenberg – Vaygr Battlecruiser (Again! – will he three-peat in the best SHIP/People’s choice?)

So let’s take a closer look, again it looks like it’s a Micro-sweep, so not only have the Judges and builders shifted radically away from the Play-sets and into Display pieces, but also the community at large.

But wait! Look closer at Damien’s SHIP  I tricked you! That’s not actually MicroScale, it’s MINIFIG scale – you can see the little red pilot. But it LOOKS like it’s microscale, doesn’t it?

And maybe really that’s the point – scale isn’t the determining factor of cool or not. It’s the so-called micro-detailing that is wide-spread on MicroSHIPs (cause you kinda have to have micro details on microSHIP – duh) that is really the new trend. And microSHIPs tend to be smaller than Minifig Scale equivalents – which means the extra parts required for such detail to be far less than to build with a minifig Scale equivalent – But that’s not to say it can’t be achieve, Damien and Nathan are great examples. Another blast from the past, and one of my all time SHIPtember fav builds from 2014 is [Stijn Oom] with his absolutely drop dead dropship (Keith is totally right, everyone loves a good VTOL dropship…everyone):

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(and I stand corrected, this appears to be the highest Fav count at 722 and counting…. … yeah)

So what now? The super detailing trend will continue and I’m sure we’ll see many amazing minifig and micro scaled SHIPs this year and subsequent years. For me, I think I’m hatching a plan for next year already, after so many hours pondering for SHIPrite fodder, it really kept making me really want to build NEXT year’s SHIP. Not that I don’t like this year’s (I do have serious issues with it) , but I’ve had so many ideas while trying to review the past few SHIPtembers and honestly some realizations I never had till I had to really had to think about it … SHIPtember 2016 … I want to do a micro-scale-detailed-minifig-interior-SHIP.

… tune in next year to see how that goes.

 

Cheers,

Simon

 

 

The Siren Song of SHIPtember 2016 [Volume 4 of 4]

It’s the last Matango in Paris, constant reader, the dream of SHIPtember is over for this year.  I realize there is still about a week left on the calendar but it will not be enough time to make any meaningful progress.  I spent the last week hammering on the build, trying to adopt one of Pico’s designs, but it just lead to greater frustration.  I can’t really blame the failure on lack of parts availability in orange, the challenging subject matter, or even the divided time between building and blogging.  At the end of the day I simply lost interest and became ambivalent about the model and that is the death of any creative project.  The comments both on the Manifesto and Flickr gave me a boost of energy last week, but it quickly went south when I couldn’t find the right way to push the design forward.  Sometimes models just don’t work out, and you have to know when to cut your losses.

Many of you suggested I abandon the time restrictions of the contest and proceed at my own pace, to value the ‘art’ over the collective experience.  That’s a reasonable take on things and normally I’d be on board with that course of action, but SHIPtember is all about embracing restrictions and going through the same pressure-cooker as everyone else. What I’m not willing to do, however, is push forward a piece of crap just meet a deadline.  I chose what Simon calls “the hard road” but my orange Ford Pinto couldn’t handle the action and it sits broken down on the side of that hard road.  Matango definitely had potential and I’ve saved the legs with an eye towards revisiting the concept some day, but for now it’s back to the bin and back to the blog.

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So in the end I chose the Manifesto over the Matango, and that has me thinking about the future of both activities as it relates to my free time.  There is no way I could consider another project the size of say Bucharest and remain committed to this place.  Right now I don’t have a strong urge to build, so running the blog is a nice way to stay connected to the hobby and indulge my interest in writing.  Long term though, I’m not so sure how to strike the right balance.

Best of luck to the rest of the SHIPwrights who are still in the fight!  I applaud your perseverance and I now I’ll have the time to encourage you from the sidelines.

SHIPrites Vol 3: The Childhood Spaceship Dream

The Manifesto is proud to present the third installment of a month-long series by friend of the blog and creator of SHIPtember, Simon Liu.

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Welcome to volume 3 of SHIPrites, the SHIPtember Sunday spectacular. The Last two weeks I went on and on about the Journey.

This week we talk about the obvious: SHIPs.

SHIPtember is frankly the most obvious theme month and it was a just a matter of time before someone took the usual theme month concept and said, let’s focus on the thing most builders aspire to create in all of Sci-Fi/Space-dom.

But why is a SHIP so special? Let’s start with the definition of a SHIP.  Despite what some claim, SHIP stands for: Seriously Huge Investment in Parts. And I can prove it. I asked some OG spacers for help and we actually found this original LUGNET post concerning the coining of the phrase. In 2002, James Brown first proposed SHIP acronym: Seriously Huge Interstellar Plastic, and it was the great Jon Palmer who was first to christen the phrase:  Seriously Huge Investment in Parts. And ever since then it’s been some what of a communal aspiration to create a SHIP.

A great builder, Mark Kelso once said: “You’re not a man (or woman) until you’ve built a SHIP.” And judging from his latest, he is da MAN.

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But what makes SHIPS so special to Space builders? We have said it’s a rite of passage. Heck, this whole series is dedicated to the idea of building this milestone, in a month none the less!

If you look at all the other themes there isn’t really a comparison. Sure in castle you build.. well a castle. And trains you build… trains. That’s like saying space builds space.

No other group seems to be so obsessed with defined categories of builds. There are some strict limitations in say train – to build on the LEGO based train chassis but that’s because it’s effectively defined by LEGO. In town, in recent years there’s a pretty big shift to build on the Cafe Corner ‘modular’ standard – but do town builders aspire to build their ‘dream modular’?

Maybe there is, and please let me know, as I’m a primarily sci-fi or space builder. I like to think that I’m a well-rounded builder and know all the various facets of the community, but really I don’t, I’m heavily biased towards the groups that I tend to build in, and even going to the ‘big three’ conventions in the United States, that’s still a drop in the proverbial bucket of LEGO builders out there.

It’s kinda interesting if you think about it, sci-fi and space themes are all about exploring the new and different, strange new world and civilizations and such. Where anything can happen. And Space builders are encouraged to build weird and funky designs of the impossibilities.

Yet the Space/Sci-fi theme tends to have the most constrained rules to build the most unconstrained imaginative builds. Look at the plethora of Sci-fi theme months:

SHIPtember

MA.kTober

Novvember

Dronurary

FebRovery

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That’s 1/2 the year right there! And yet each one of these so-called open construction months have a very specific requirement and/or aesthetic.

I’m not actually sure why this is the case, or why that Sci-Fi has a disproportionate number of yearly theme months. There are definitely some others out there, but these are the established ones that almost run themselves. I believe the first true theme month would be Novvember, started by the late, great NNENN:

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With this first theme month he created the standard which we have all seemed to have prescribed to, define an objective – in his case a specific type of starfighter – two forward prongs, two rear fins and a big ass vertical stabilizer.And there it was, magic. Everyone bought into this seemingly simple criteria and built a slew of some of the best styled starfighters in LEGO form.  And others started repeating the pattern, creating a simple set of criteria and letting the imagination run wild. But again, mainly in space.

I look at the Classic Castle Contest – which has been running longer than all these theme months and their approach is slightly different, the categories usually state ‘what’ to build but not ‘how’ to build it. For instance build a ‘battering ram’ not ‘build a battering ram with 4 wheels and a skull head’ – when placed in context of the castle theme, these rigid design criteria seem totally draconian!

Yet in the sci-fi months – this is what happens time and again, and builders thrive on it, flexing and building around the rigid constraints! I don’t get it – Someone please explain!

Though the most hallowed design criteria of all sci-fi/spacers is the SHIP – the 100 stud long golden yardstick. How did this happen? The LUGNET thread isn’t exactly specific how the 100 stud marked was chosen, though it’s probably safe to surmise that it’s simply a nice round number. But it’s interesting that this number is extremely arbitrary to most builders, many SHIPtember vets don’t really aim for 100, just aim to be MORE than 100. I think this relates directly to the fundamental childhood dream of building a big spaceship. And it is just that, a spaceship, it’s not defined by 100 studs when we were younger. SHIPtember facilitates a bit of that dream – and there have been some builders that used the theme-month as their first time to finally build that bucket list item, not just spacers, but all sorts of builders.

But I think we’re missing a critical element that defines a SHIP.  I don’t know about you constant reader, but when I was a kid, and was dreaming about building a big spaceship it had an interior. Note that for all the restrictions in theme months SHIPtember is pretty lax in terms of design criteria, interiors are encouraged but not mandatory. And that’s MY mistake and shame to bare. SHIPtember has almost come to redefine what SHIPs are, and it was an unfortunate choice that interiors or minifig-scale wasn’t more of a defining design criteria for SHIPtember. But if you ask enough of those same OG space builders – it WAS.

In an effort to accommodate builders with various collection sizes and styles, this one design criteria was purposefully de-prioritized. Andrew Lee eloquently pointed out how I basically screwed over the definition of SHIP. Over the years definitions do change as do building styles and capabilities,  a decade ago  a SHIP used to be such a huge deal to get to the 100 studs mark, now with LUGbulk, Bricklink, PAB walls, 100 studs is actually pretty easy for most people. But with a full interior ?  …

Even 4 years later, and after some deep thought over this article I still debate that off the cuff decision. It was a pretty fundamental design criteria from the ‘childhood’ spaceship dream. But if we had added that to SHIPtember, would it have made the challenge too difficult?  We’ve talked in the past about how SHIPtember is only as hard as you want to make it, but if minifig scale with interior was such a requirement, would that make it simply too hard?

The reasons I think SHIPtember is so popular is that it’s fun. It’s probably only the only ‘collaborative’ theme month and people latched on and worked towards building in this month. For the most part most people are able to accomplish what they set off to do. Those more ‘advanced’ builders choose to build harder builds, with more advanced techniques, or even stupidly brick intensive designs. But would this still be what it is today if we had made it much harder to start off with?

At the same time there’s been a huge resurgence in giant SHIP building these last few years. At BrickCon 2015, one of the higher SHIP nexuses in the United States, we counted I believe 15 SHIPs on display, 12 of which were built just the month before in SHIPtember. We may have gained a new era in SHIPs by burying one of the key designs of the old era.

So I now sit here staring at my hull pieces and I ask myself, and in turn you constant reader, what’s does a SHIP mean to you?

Cheers,

Simon

 

The Siren Song of SHIPtember 2016 [Volume 3 of 4]

Matango! is in trouble, constant reader, the fight against the clock is not going well and the local Teamsters seem to be spending more time riding motorcycles and writing blog entries than actually building the ship.  Several issues should be readily apparent from the photo below, but I’ll go through them anyway, that’s the whole point of the exercise.

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I kept the concept art in the photo for reference, but from this point on, the model will look less and less like it’s inspiration.  With days ticking past, I decided to abandon any notion of accuracy to the source material.  I wasted far too much time trying to figure out both the crew cabin and the nose, without any real success. I’m gonna take a second and complain about the shitty availability of parts in orange, but only a second because I think a more skilled builder could have figured out a better solution for both areas.  And…I should probably have figured that out ahead of time when I selected an all orange piece of concept-art.  So, ultimately I went the easy route and plugged in the 1-piece helicopter nose.  I dig it, I’ve always liked that window pattern but I admit that it’s a bit of a cop-out, a brick-built solution would have been ideal.  The biggest downside of the canopy is that it’s not as wide as I would have liked.  Simon is right, when he says the hard road is the better road through SHIPtember, but I need an easier route from this point forward, if I have any chance to make the end of the month deadline.

I flipped the cargo pods on their sides, to give the whole thing a slightly lower profile.  I’m still not completely happy with the look, but I’m not ready to redesign them either.  With so much left to do, and so little time to do it, going backwards would be a mistake.  I may switch them back to their original orientation, this is by no means final.  Nothing is.  In case you’re wondering, the legs are still in the game-plan but I didn’t want to crowd the update photo with them.  The legs are just waiting for a frame.

I included the SHIPruler in the photo so you can see how far off I am at this point.  The wings are going to push out further to the left and right but I’m not sure that they will get to 100 studs.  Front to back is even worse right now.  This is the two-headed tyranny of the calendar and the ruler.

All that said, the greater threat to Matango’s chance of completion is my growing apathy towards the project.  I’m not excited to look at it anymore, now it’s entered the realm of obligation or on especially bad days, a chore.  I’m frustrated with my inability to translate the subject matter and I don’t have a clear vision of where to go with the design.  I’m going to keep building until the end of the month and see what happens, and perhaps beyond the deadline if I still think it’s a concept worth developing.  I have one more BrickLink order on the way and that might re-energize me.  The bottom line is that the Manifesto is taking up more of my free time than I thought, and I just don’t have the time to write and build with the same level of investment.  Tune in for the exciting final volume in this SHIPtember series to see what happens!

Oh, and feel free to provide building suggestions in the comments.  Flickr has been zero help in that department, but it’s not just me, I don’t see a lot of good critique going on, just encouragement.  Encouragement is cool, and I’ve received my share and more on this project, but I get some really useless comments too.  When you boil it down, people generally have only 3 thoughts on Matango!

  1. That’s a lot of orange / you’re gonna need a lot more orange.
  2. That’s huge!
  3. The legs won’t support it.

None of those statements are particularly helpful or insightful, but at least they too the time to leave their thoughts?  Here’s a thought for you…

Matango!

UPDATE:  Friend of the blog and crazy-good builder Pico van Grootveld was generous enough to work up a few sketches to help me find a way forward with Mantango!  His treatment of the legs is both daunting and delightful, and the little motorcycle is completely rad!  Thanks Pico!  I’m both flattered and grateful that you took the time to assist this less-than-humble SHIPwright in his time of need.